Posted By
Twinspirit32 on 2016-12-27 03:59:39
| Re: Porting to Commodore Plus 4 of my game Genius, memory/bitmap mode questions..
Thanks a lot! Definitely precious info! $0302/$0303 did the work perfectly, but will look into all other advices!
Another thing I'm looking into is the raster $D012 location I've used to sync my page flipping routine. Is there a similar need in Plus 4 to sync the page flipping to the raster? I see there's $ff0b as raster input that it's stated similar to what $D012 does in C64, but it seems that looking for $FF value of that location doesn't do the sync, that value doesn't change apparently. Tried also to rise bit 1 of $FF0A to enable interrupt but nothing happens. Anyone had to do sync to raster to switch/flip hi res pages?
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