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Posted By

MMS
on 2014-09-23
20:00:34
 Re: Manage tons of enemies theoretically

Limit the enemy moving X position to fit within one byte (0-255 pixels), and design your game around that.
So you may save a lot of processing power calculating the position, hit rate, moving table, etc. especially if you have 8 or 10 enemies, it may make the difference when you have CPU limit.

Maybe that's why Spectrum enemies are always so fast? grin (256x192 resolution)



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