Posted By
SVS on 2014-09-23 08:05:17
| Re: Manage tons of enemies theoretically
You can manage the movements. I mean, assuming that the sprites move one pixel a time, the monsters near the objective (you) can move 1 pixel a time, but the far monsters are updated once every 2 (or 3) steps. Then you can have a "near zone", where monsters' movement is fine (having more resolution), and the rest of the screen with a movement (sprites updates) a bit more raw. Note that this doesn't mean that sprites near seem slower than sprites far. In this way you could skip the all-sprites updating 1 time every 2 (or 2 every 3) gaining processing time.
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