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Posted By

MMS
on 2009-12-08
06:33:12
 Re: Just to chat: what is, in your opinion, the greater lack of Plus4? (if any...)

Hi,
Filled vector you cannot look through and has a colorhappy
The Ship Demo is a good example.
http://plus4world.powweb.com/software/Ship_Demo

On C64 the Space Rogue game was like that, nice one...
http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%3Fid%3D206

Although Driller and others had also filled verctors, the speed is mainly inpacted by the big 3D world and complexity.

Elite was no filled vector, just hiding the nonvisible lines.
http://plus4world.powweb.com/software/Elite_Csory

I wish we would have CPU power for textured vector, but I thin it is above power of Plus/4.

On C64 they keep trying, even on textured :
http://noname.c64.org/csdb/forums/?roomid=10&topicid=53226

My idea: if we DO NOT use 3D calculation, just defining the 2D points to be drawn and filled up (filled vectors), what could be the speed... Like Another World intro:
http://www.youtube.com/watch?v=1j4gO9sR7zs



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