Posted By
MMS on 2008-10-30 16:59:14
| Re: 2008 - new releases
Just to mention: creation and movement of a 3D object in assembly is terrible work. In C or Pascal rather easy, and certainly behind that there i a good data structure and with fast code can be done without major speed decrease (anyhow, final code is in assembly). So to make it short: I would NeVeR imagine, that I could write a 3D object routine (especially not shaded) in assembly, but would consider to start in C or Pascal, as it is within the capabilities of a normal human
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