Login
Back to forumSee the full topicGo to last reply

Posted By

Csabo
on 2008-10-20
12:51:37
 Re: The same question asked about a million times no doubt

Mike is right, the big problem is the sprites. First on that line of thought: TCFS proved it over and over that it's possible to handle hardware sprites with software sprites nicely. I spoke to him once and he mentioned he had a working system of routines that could handle any number of sprites (not at full framerate of course). It's probably used in one or more of his games. If I had unlimited time, I disassemble all his games and take a closer look... Well, anyway.

Second, about the Parallax effect: it's actually not that difficult to implement. Let me be clear on this: Lone Fly looks awesome, but other demos had parallax effects before. (Our effects page only lists 4 demos, but there's a lot more.) Also, quite a few very old-school games use this effect as well, Moon Buggy for example. Lone Fly is just much better drawn and uses nicer colors, but it's basically the same thing.



Back to top


Copyright © Plus/4 World Team, 2001-2024