Posted By
 Csabo on 2008-10-20 12:51:37
| Re: The same question asked about a million times no doubt
Mike is right, the big problem is the sprites. First on that line of thought: TCFS proved it over and over that it's possible to handle hardware sprites with software sprites nicely. I spoke to him once and he mentioned he had a working system of routines that could handle any number of sprites (not at full framerate of course). It's probably used in one or more of his games. If I had unlimited time, I disassemble all his games and take a closer look... Well, anyway.
Second, about the Parallax effect: it's actually not that difficult to implement. Let me be clear on this: Lone Fly looks awesome, but other demos had parallax effects before. (Our effects page only lists 4 demos, but there's a lot more.) Also, quite a few very old-school games use this effect as well, Moon Buggy for example. Lone Fly is just much better drawn and uses nicer colors, but it's basically the same thing. |