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Posted By

indi
on 2008-05-29
17:05:53
 Re: Upcoming XeO3 Demo Level....

Actually... quick addition to this. Another part of the reason for this was that in Menace, Dave had to work out every curve himself by hand and make them into MOVE commands, which were not only horrible, but took up huge amounts of memory.

The Circle command only takes up 8 bytes... and can last for ages if you need it to, so making longer levels is easy! (Possibly why Blood Money went on so long...) Also because of a refinement we figured out at the time it became possible to start the curve at any point which meant you could do arc's etc. and make them small sections of your path (as in the examples on the wiki), which was again incredibly useful!



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