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Posted By

indi
on 2008-05-29
17:00:31
 Re: Upcoming XeO3 Demo Level....

The way the circle command has been written is to allow for maximum effects with it. By changing even 1 paramter (from the 6!) makes a huge difference and allows some really cool paths all from a single command.

Its virtually identical to one I wrote when I was about..err...17-18....ish... And thats the one that Dave Jones ported into Blood Money on the Amiga, and that I then took onto the C64 version - although it was significantly slower!

It was written to simply have a sprite move in a circle, plain and simple... then the constants that I used were simply made variables and made available to the Path system. When I wrote it Lissajous figures in multiplexors were all the rage, and I was more or less just duplicating that at first... then I extended it.

No idea if that answers anything happy I suspect reading the code later will answer a lot more! Feel free to ask whatever you want though, I'll try and answer best I can.



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