Posted By
indi on 2006-10-11 10:14:13
| Re: XeO3 Teaser.....
Yeah, the interactive nature of games means you have to balance more because theres an infinite number of "what if the player does...."
Demos run a set display each time, so its always fixed; you can push it to the last cycle of the display. Games cant, because "what if the player decided to blow up X while Y was on screen"
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