Posted By
indi on 2006-02-04 10:51:12
| Re: Xeo3 - Background tiles..... Blog 29/01/2006. (impasse!)
Yes thats what happens, although its even more than that. It only generates the sprite in that rotation when its about to draw it. So if a sprite is animating, and moving, theres a good chance that some frames won't ever be rotated.
Also the cache allows sprites that are used a lot to stay inside the cache, while ones that aren't drift to the top of the list.
So yes. Rotate on demand, but demand is mesured per-rotation and no per-sprite. (i.e. I dont do 4 rotations for a sprite, just the one it needs right now).
Much of this will become clear once the source is released.
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