| Introduction | This game is based on the (childrens') book "The Saga of Erik the Viking" by Terry Jones, published in 1983. The very Terry Jones directed a movie named "Erik the Viking" which was released in 1989. However, the movie is not based on his novel and thus has nothing to do with this game. |
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| Erik The Viking | |
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| Instructions | There are some special activities in the game with system words:
- PICTURE to switch text combined picture mode - WORDS to switch text mode - INVENTORY to list items you have - RESTORE to load a previously saved position from disk or tape - SAVE to save the current position to disk or tape - SCORE to see your performance - QUIT to stop and restart the game |
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| Solutions - Hints | Ingredients for the ribbon:
Roots of a Mountain Plant Fruit on Sandy Shore and water it. Sinews of a Bear Just empty the Stewpot. Breath of a Fish From the dophin. Both Flask and Jar must be filled. A Birds Spittle Bring the spittoon to the eagle above Gravel Beach. A Woman's Beard Shave the sleeping dwarf with Clippers at Hot Rock. Sound of a Cat moving Tie the bell to the cat at Al Kwasarmi. |
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| Solutions - Complete | Here is the complete solution by MCG:
At the start you are on Mountainside, your score is 0/1000 and you are a Skraeling. Note that you can carry maximum 6 objects simultaneously.
DOWN (On a path.) W (On a cart-track. No one is here. Erik's family have been kidnapped!) S (In a barn. Kindling and a whetstone are here.) GET KINDLING GET WHETSTONE (Used to make fire.) N (On a cart-track.) W (On the farmyard.) W (On the farmyard.) N (On the farmyard.) N (In the smithy. A hammer, nails and scales are here.) GET HAMMER DROP KINDLING S (On the farmyard.) W (In the kitchen. A black stewpot of stew is here.) S (In the great hall.) E (In the middle of a platform. Trestle tables and assorted rushes are here.) BREAK TABLE (With the hammer. You get a plank to repair the ship, score 25) GET PLANK EXAMINE RUSHES (Found a Blueblade, score 50) GET BLUEBLADE EXAMINE BLUEBLADE (It has a picture of the sea, shown west from Gravel beach and north from Slimy rocks.) DOWN (In furs on a bench. A bedding is here.) EXAMINE BEDDING (Found a horn, score 75) GET HORN BLOW HORN (Toot! Erik's friends run to the boathouse, score 175) DROP HORN UP (In the middle of a platform.) W (In the great hall.) N (In the kitchen.) GET STEWPOT EXAMINE STEWPOT (It has a picture of the sea, shown between Grassy Isle and Hot rock.) E (On the farmyard.) N (In the smithy. Kindling, nails and scales are here.) GET NAILS N (On a grassy hill.) W (On the shore.) NE (In the boat house. The good ship Golden Dragon, Gunnar Longshanks, Ragnar Forkbeard, Sven the Strong and Blind Thorkhild are here.) PULL BOAT (Your friends help you to launch the boat. On the shore.) IN (On the deck. Your friends are also here as a crew, they will stay here wherever you go.) DOWN (On the hull under the deck. Skates, a medallion and a leak are here. You have to repair your ship first.) MEND LEAK (using plank, hammer and nails) DROP HAMMER DROP BLUEBLADE DROP STEWPOT EXAMINE MEDALLION (It has a picture of the sea, shown west from this shore.) UP (On the deck.) OUT (On the shore.) E (On a grassy hill.) S (In the smithy. Kindling and scales are here.) GET KINDLING GET SCALES (To weigh silver.) N (On a grassy hill.) W (On the shore.) IN (On the deck.) DOWN (On the hull under the deck.) DROP SCALES GET SKATES UP (On the deck.) W (You sail off to the sea, score 200 and you are a Thrall.) W (On the sea.) N (Ship is on a deep fjord.)
Deep Fjord: W (Golden Dragon is on the shore.) OUT (On the shore. A driftwood is here.) GET DRIFTWOOD EXAMINE DRIFTWOOD (It has a picture of the sea, shown west from Rocky shore at western coast.) W (In the forest.) N (In the forest.) N (In dense forest.) N (On a ledge.) N (On a rock platform.) IN (In a dark cave.) W (In a red room.) CLOSE DOOR GET CHALICE THROW CHALICE (The enchantress melts and leaves a mirror behind, score 225) GET MIRROR OPEN DOOR E (In a dark cave.) OUT (On a rock platform.) S (On a ledge.) S (In dense forest.) S (In the wild wood.) E (In the forest.) E (On the shore.) IN (On the deck.) E (Ship is on a deep fjord.) S (On the sea.) (The journey to the iceberg appears to be randomized. There is an iceberg at the northern side of the sea somewhere... For example: W,N,N,E)
Iceberg Ledge: OUT (On an iceberg ledge.) LIGHT DRIFTWOOD (With the whetstone; this melts the icicles, score 250) N (In an ice-cave.) N (In a cold tunnel.) N (In a frost cavern.) N (In an ice passage.) W (In a giant bedroom.) DOWN (In a cold cellar. A plug is here.) GET PLUG (The water starts pouring in, pushing Erik back to giant bedroom.) E (In an ice passage.) S (In a frost cavern.) S (In a cold tunnel.) S (In an ice-cave.) S (On an iceberg ledge.) IN (On the deck.) DOWN (On the hull under the deck.) DROP KINDLING DROP MIRROR DROP PLUG DROP SKATES DROP WHETSTONE UP (On the deck.) S (On the sea.) S (On the sea.) W (On the sea.)
DRAGON: It appears randomly on the sea. When you come across him, you can get a feather, which is tickling the beast. As thanks you get a whistle which you can use to summon the dragon. This is not necessary, however you can collect 25 points of score. If it does not appear here, just continue your trip to west to Rocky shore (W, W, W). UP (On the mast.) UP (On the dragon's nose.) E (In a huge nostrill.) N (In a twisty maze.) GET FEATHER S (In a huge nostrill.) W (On the dragon's nose.) DOWN (On the mast. The dragon is very happy.) DOWN (On the deck. A whistle is here. Score 275) GET WHISTLE DOWN (On the hull under the deck.) DROP FEATHER DROP WHISTLE UP (On the deck.) W (On the sea.) W (On the sea.) W (On a rocky shore.)
Rocky Shore: OUT (On a rocky shore.) UP (On the clifftop.) W (In a passage.) W (In the Enchanter's hall. Freya tells you that her father has left you some stuff in his study. A tapestry is here.) PULL TAPESTRY (There is a secret way to north.) N (In a yellow room.) N (In a blue room.) E (In a red room.) N (In a red room.) W (In a yellow room.) W (In a red room.) S (In a yellow room.) OPEN DOOR S (In the Enchanter's study.) OPEN CUPBOARD (Junk falls from the cupboard, score 425 and you are a House-Carl.) GET BAG GET BEAN GET DUST GET SCROLL GET SPECTACLES GET TUBE PULL LEVER (You fall down, you are in the ground.) DOWN (On a rocky shore.) IN (On the deck. A message floats in mid-air: 'Your family are guarded by the dreadful Dog Fighters, Erik. Al Kwasarmi can help!') DOWN (On the hull under the deck.) DROP BAG DROP BEAN DROP DUST DROP SCROLL DROP SPECTACLES DROP TUBE UP (On the deck.) S (On the sea.) S (On the sea.) S (On the sea.) S (On the sea.) S (On the sea.) S (On a slimy rocks.)
Slimy Rocks: OUT (On slimy rocks.) E (In the byre of a croft. A haystack is here.) EXAMINE HAYSTACK (Found a needle, score 450) GET NEEDLE E (In a stone room. Tools are here.) EXAMINE TOOLS (Found clippers and a spade, score 500) GET CLIPPERS GET SPADE W (In the byre of a croft.) W (On slimy rocks.) IN (On the deck.) MEND SAIL (With the needle, otherwise it will tear real soon by wind.) DOWN (On the hull under the deck.) DROP CLIPPERS DROP NEEDLE DROP SPADE GET PLUG UP (On the deck.) S (On the sea.) N (On the sea.) E (On the sea.) E (On the sea.) E (On the sea.) N (On the sea.) E (On the sea.) N (On a rock is the Maelstrom.)
Rock in the Maelstroem (It appears only if you have a plug and you have already met the dragon. See the map for location.): THROW PLUG (This blocks the Maelstrom. You get back to north of slimy rocks.) W (On the sea.) W (On the sea.) W (On the sea.) S (On the sea.) S (On the sea. It's misty.) S (On the sea.) S (On the sea.) S (On the sea.) S (On a stone quay.)
Stone Quay: OUT (On a stone quay.) N (On a golden road.) N (On marble slabs.) N (In the long gallery.) N (In a throne room, you hear a voice from the chest.) OPEN CHEST (The Spell Hound growls. Are you sure?) YES (There is the wizard Al Kwasarmi inside, who will make you a magic potion. He gives you some things to gather the ingredients in, score 600. A flask, a jar and a spittoon are here.) GET FLASK GET JAR GET SPITTOON S (In the long gallery.) S (On marble slabs.) S (On a golden road.) S (On a stone quay.) IN (On the deck.) DOWN (On the hull under the deck.) DROP FLASK DROP JAR GET STEWPOT UP (On the deck.) E (On the sea.) N (On the sea.) N (On the sea.) N (On the sea, it's misty.) N (On the sea.) N (On the sea.) E (On the sea.) E (On the sea.) E (On the sea.) E (On a gravel beach.)
Gravel Beach: OUT (On a gravel beach.) EMPTY STEWPOT (You find your helmet and some meat. In addition, the stew will make Bear Sinews, one of the ingredients, appear on the beach in a while, score 675) DROP STEWPOT GET MUTTON UP (On a steep rocks.) UP (On a cliff ledge.) UP (On a ledge. An eagle, a bent stick, a silver bracelet and a monument are here. Don't give the eagle anything to eat until it has spit in the spittoon, wait!) GIVE MUTTON GET BRACELET GET STICK EXAMINE MONUMENT (It has a picture of the sea, shown south from a sheltered beach.) EXAMINE BRACELET (2 ounces. It has a picture of the sea, shown west from the shore, same as on the medallion.) DOWN (On a cliff ledge.) DOWN (On a steep rocks.) DOWN (On a gravel beach.) GET HELMET WEAR HELMET GET SINEWS GET STEWPOT IN (On the deck.) DOWN (On the hull under the deck.) DROP BRACELET DROP SINEWS DROP SPITTOON DROP STEWPOT GET JAR UP (On the deck.) S (On the sea.) W (On the sea.) S (On the sea.) S (On the sea.) E (On the sea.) S (On a loch.)
Loch: S (On the shore.) OUT (On the shore.) E (On a grassy bank. A silver amulet on a ledge and a pool are here.) THROW STICK (It hooks on to the amulet.) DROP STICK GET AMULET FILL JAR (With water for the plant.) IN (In a tower entrance.) UP (In a staircase.) UP (In the tower room.) GET RING DOWN (In a staircase.) DOWN (In a tower entrance.) OUT (On a grassy bank.) W (On the shore.) IN (On the deck.) DOWN (On the hull under the deck.) DROP RING DROP JAR UP (On the deck.) N (On a loch.) N (On the sea.) E (On the sea.) E (On the sea.) S (On the sea.) E (On the sea.) E (On the sea.) E (On a shady cove.)
Shady Cove: OUT (On a shady cove.) E (On the right track.) E (On the path to a stave church. A tombstone is here.) EXAMINE TOMBSTONE (It has a picture of the sea, shown north from a stone quay.) KNEEL PRAY (The door opens.) IN (In the church, the door closes.) E (In the chancel. A bell, a candle and a book are here.) GET BELL GET CANDLE GET BOOK EXAMINE BOOK (It has a picture of the sea, shown north from a deep fjord and west from a barren island.) W (In the church.) OPEN DOOR OUT (On the path to a stave church.) S (On the right track.) W (On a shady cove.) IN (On the deck.) DOWN (On the hull under the deck.) DROP BELL DROP BOOK GET WHETSTONE LIGHT CANDLE (With whetstone) DROP WHETSTONE GET BRACELET GET CLIPPERS GET SCALES UP (On the deck.) W (On the sea.) W (On the sea.) W (On the sea.) W (On the sea.) S (On the sea.) S (On the sea.) W (On Jorvik wharf.)
Jorvik Wharf: OUT (On Jorvik wharf.) N (On a junction.) N (On a street.) E (On the garden path.) N (In a house. A tabby cat is here.) GET CAT (Guards appear, demanding silver for the cat, score 700) GIVE BRACELET WEIGH BRACELET (You prove that it weighs 2 ounces.) GIVE BRACELET GET CAT DROP SCALES S (On the garden path.) S (On a street.) S (On a junction.) S (On Jorvik wharf.) IN (On the deck.) DROP CAT E (On the sea.) N (On the sea.) N (On the sea.) N (On the sea.) W (On the sea.) W (On the sea.) W (On the sea.) W (On the sea. It's misty.) N (On the sea.) N (On the sea.) N (On hot rock.)
Hot Rock: OUT (On hot rock. Before you enter here be sure you carry amulet.) E (On congealed lava.) NW (On smoking rocks.) E (On stinking tar.) SE (On cancerous rock. The ground collapses behind Erik.) N (On rocks by a cave. Here you must wear a helmet!) DOWN (In a warm cave.) DOWN (In a hot passage.) E (In a round cave. Seven snoring dwarfs are here.) SHAVE DWARF (With clippers, score 725) GET BEARD RUB AMULET (You are transported back to the ship's deck.) DOWN (On the hull under the deck.) DROP AMULET DROP BEARD DROP CLIPPERS DROP HELMET DROP CANDLE GET JAR GET SPADE UP (On the deck.) S (On the sea.) W (On the sea. It's misty.) N (On the sea.) W (On a sandy shore.)
Sandy Shore: OUT (On a sandy shore.) N (On a fertile valley.) SHAKE TREE (A fruit falls down, score 750) GET FRUIT S (On a sandy shore.) PLANT FRUIT EMPTY JAR (With mineral water in jar. A stone tree grows here. Now you need dolphin breath in the jar, score 775) GET ROOTS IN (On the deck.) DOWN (On the hull under the deck.) DROP SPADE GET BEARD GET BELL GET FLASK GET SINEWS UP (On the deck.) E (On the sea.) S (On the sea. It's misty.) E (On the sea.) E (On the sea.) E (On the sea.) E (On the sea.) N (On the sea.) N (On the sea.) N (On the sea.) E (On the sea.) E (On the sea.) N (On the sea.) N (On the sea. A dolphin is here.)
DOLPHIN: This gives you the required breath. Note that it is necessary to use either bottle or jar to water the plant, and subsequently must be filled with breath again. See the map for locations. OUT (On the sea.) FILL FLASK FILL JAR IN (On the desk.) S (On the sea.) S (On the sea.) S (On the sea.) W (On the sea.) W (On the sea.) W (On the sea.) W (On the sea.) S (On the sea.) S (On the sea.) W (On the sea.) S (On the sea.) S (On the sea. It's misty.) S (On the sea.) S (On the sea.) S (On the sea.) S (On a stone quay.)
Stone Quay: OUT (On a stone quay.) N (On a golden road.) N (On marble slabs.) N (In the long gallery.) N (In a throne room.) NO (Al Kwasarmi asks if you have all ingredients.) DROP BEARD DROP FLASK DROP JAR DROP ROOTS DROP SINEWS S (In the long gallery.) S (On marble slabs.) S (On a golden road.) S (On a stone quay.) IN (On the deck.) GET CAT DOWN (On the hull under the deck.) GET SPITTOON UP (On the deck.) OUT (On a stone quay.) N (On a golden road.) N (On marble slabs.) N (In the long gallery.) N (In a throne room.) NO TIE BELL (to the cat -> Sound of a Cat moving.) S (In the long gallery.) N (In a throne room.) YES (Al Kwasarmi makes a ribbon to you from the ingredients, score 800 and you are a Norse of the Year!) GET RIBBON S (In the long gallery.) S (On marble slabs.) S (On a golden road.) S (On a stone quay.) IN (On the deck.) DOWN (On the hull under the deck.) GET BEAN EAT BEAN (You became stronger.) GET AMULET WEAR AMULET GET HELMET WEAR HELMET GET MIRROR GET RING WEAR RING UP (On the deck.) E (On the sea.) N (On the sea.) N (On the sea.) N (On the sea. It's misty.) W (On the farthest shore.)
Farthest Shore: OUT (On the farthest shore.) W (On rank grass.) W (On a bleak plain. Dogfighters are here.) W (On a crushed rock. The Dogfighter's fear is reflected! They run away.) W (On wasteland.) W (On jumbled rock outside a prison.) READ INSCRIPTION TIE FENRIS (With Ribbon, score 900) DROP AMULET DROP BELL DROP CAT DROP HELMET DROP MIRROR DROP RING OPEN DOOR W (Empty handed you walk through the door, score 1000) You find your family here.
The game is now solved successfully with a score of 1000/1000 and you are a Champion Adventurer and Ealdorman!)
SHELTERED BEACH: It is not important and also leads to the dwarves, like the Hot Rock; it doesn't matter which route you choose. Do not forget to have the amulet and the candle when you enter here. DOWN (On the hull under the deck.) GET AMULET GET HAMMER GET CANDLE UP (On a deck.) OUT (On a sheltered beach.) UP (On a hill path.) UP (On the hill.) EXAMINE SLAB ('Knock like Thor'.) HIT DOOR (With hammer.) IN (In the cairn.) DOWN (In the ground.) DOWN (In a tight tunnel.) DOWN (In a sloping tunnel.) DOWN (On a beaten ground.) E (In a hot passage, same as at the hot rock...) E (In a round cave.)
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