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Posted By

Csabo
on 2024-03-03
08:15:55
 Giana Sisters!

Giana Sisters screenshotThe Great Giana Sisters is a beloved classic on C64: a platformer heavily inspired by the "Italian plumber" series (that shall not be named). The game has incredible staying power: over 100 cracks of it exist (with new ones being released even this year), there's a PETSCII version, multiple level editors, a 30th-anniversary edition with lots of extras, tributes, the list goes on. Its soundtrack by Chris Hülsbeck is one of the most popular video game soundtracks of all time.

But wait a minute, why should we, lowly Plus/4 users care about all this C64 hoopla? Simple: thanks to TCFS, the game is now available on our platform as well!

Enemies to dodge, power-ups to collect, boss fights to overcome, hidden warps to find, and 30+ levels to complete: it's all waiting for you!

Posted By

Csabo
on 2024-03-03
08:15:55
 Re: Giana Sisters!

For completeness sake, we should mention that the Plus/4 scene was also part of the "Giana craze". The C64 version was released in 1987.

* Next year, Synergy released Giana Demo, which includes the entire game... the levels, that is. All we need now for a complete game is the sprites, right? wink
* The year after that, Giana Sister was released. It's a basic game (pun intended), clearly inspired by the C64 original.

Well, we have the real thing now wink

Posted By

seff
on 2024-03-03
09:25:26
 Re: Giana Sisters!

Great achievement! Love the SFXs and music!
I can't get it to load on 1551 though. That little doll gets stuck in the right hand corner forever ;-(. All alone.
Kudos to @TCFS, @Unreal and @Csabo!

Posted By

TCFS
on 2024-03-03
09:29:32
 Re: Giana Sisters!

Interesting. Sometimes the 1551 does not turn off the motor and spins the disc during the entire game, sometimes it does not load... sad

Posted By

seff
on 2024-03-03
10:37:53
 Re: Giana Sisters!

@TCFS in YAPE, 1551 drive emulation [CPU level/compatibility mode].

EDIT:



1551 not loading... Kind of Blair witch...

I run YAPE in Wine on Linux, I will give it a try on Windows 11.


Posted By

Csabo
on 2024-03-03
09:43:40
 Re: Giana Sisters!

That's weird, I tried it (again) just now with the same setup (YAPE, 1551 CPU level) - loaded just fine. Did you by any chance use ALT+W to try and fast forward the emulation? That is known to cause problems (which as far as we know never happens on the real machine).

Posted By

George
on 2024-03-03
09:56:58
 Re: Giana Sisters!

Really impressive game! Congratulations to the whole team. I already made a humble review of this game with my first impressions on real hardware:


Posted By

MMS
on 2024-03-03
11:18:36
 Re: Giana Sisters!

That remix of the original sound track is very cool! Not to mention the great initial screens, according to my view, much better than the original.
Worth to mention Csabo's magic here: the TED sounds here almost as good as the famous SID song. Unbelievable.
I was the one who cried for the original SID intro music to be included, but I had to admit: I was wrong... The TED version sounds great.

Posted By

TCFS
on 2024-03-03
12:17:43
 Re: Giana Sisters!

I was shocked first when I heard the title music which includes digi-sampling of the bassline. Formerly I used this player only together with static images (for example in the Raid over Moscow or the Empire Strikes Back), due to its requirement of precise timing (which prevents the player can be used together with raster interrupts). But later it was successfully managed to put together with the full-screen title scroller using a combination of double-buffered scroll and an $ff1d-synced scroll without any significant loss of music quality.

@seff, did you finally manage to check that using Win32/64 YAPE? I am afraid that this is more like an emulation issue...

Posted By

Tpod
on 2024-03-03
12:32:24
 Re: Giana Sisters!

I've just had my first go at this & I have to say excellent releases in Plus/4 World are now a bit of a habit! Its the whole thing again that's so well done (even an option for music or sound fx).

I do have one minor quibble ... when you loose (which I'm good at), to start another game you have to get off your backside (if like me your sat some distance from the Plus/4) & go over to select a one or two player game rather than just pressing joystick fire (it will start that way for the first game though). Thought I would mention in case there is any kind of update .... perhaps it will motivate me to improve my skills either that or I'll continue to get a tiny bit of exercise so either way its no bad thing really wink .

Posted By

Grass
on 2024-03-03
12:43:29
 Re: Giana Sisters!

Incredible again! TCFS for president!

Posted By

gerliczer
on 2024-03-03
13:54:53
 Re: Giana Sisters!

I do you one better. TCFS for GOD!

Posted By

Lavina
on 2024-03-03
14:05:11
 Re: Giana Sisters!

We are officially spoiled. If only it would still be the 90's happy

Posted By

BSZ
on 2024-03-03
14:30:57
 Re: Giana Sisters!

@TCFS: Great conversion! Or... ...great remake? Or... Great rewrite!? What do we officially call this type of solution? grin

It's sensational, the graphics, the music, everything! Congratulations!

Posted By

Degauss
on 2024-03-03
19:04:36
 Re: Giana Sisters!

Good Lord, can't believe i'm seeing this! This one is impressive. Great work!

Posted By

Majikeyric
on 2024-03-04
01:35:07
 Re: Giana Sisters!

WOW ! great work guys ! happy

Posted By

LBM
on 2024-03-04
01:58:15
 Re: Giana Sisters!

I like the way you combine hi-res and multi graphics happy

Posted By

TCFS
on 2024-03-04
02:26:06
 Re: Giana Sisters!

@Tpod: interesting! On the high score table I am checking the status of keys 1 and 2 and the joy fire button (from both ports) to start new game. I have just tested and it worked for me well. Even the "fire buttons" from keyboard controls (return or m) advances the game to the new session from High Score Table screen...

Posted By

gerliczer
on 2024-03-04
02:36:14
 Re: Giana Sisters!

BSZ wrote: What do we officially call this type of solution?

Porting?

Posted By

Lavina
on 2024-03-04
09:56:20
 Re: Giana Sisters!

Yes, I think that porting is the most usable professional term for what TCFS does. happy

Posted By

JimmyCoupe
on 2024-03-04
11:22:13
 Re: Giana Sisters!

When we all thought things couldnt get any bigger than Turbo Outrun, this happens. What a game, what a legend, did the plus4 ever in its wildest dreams expect this, no happy. Thank you.

Posted By

BSZ
on 2024-03-04
12:37:59
 Re: Giana Sisters!

@gerliczer: Oh, yeah! Fantastic port! happy

(Funny: After I wrote the question, I remembered: maybe I asked this here before... I think I might want to run a memory test. grin )

Posted By

retroscener
on 2024-03-04
20:55:51
 Re: Giana Sisters!

Wow, about time. I bought this back in the day on the C64. One of my best gaming memories. Pity the music from the C64's loading screen wasn't included. One of my favourite tunes. The music is great but obviously it could never come close to the C64's rendition.

Noticed some bugs with the powerups in George's video here. Hope it's fixed.

Noticed a thing on the Shortcuts in the Game Ending area. It says "Author says:"Only Chuck Norris has shortcuts. He can complete the game backwards."

Does this mean that the Giana Warps are missing from this version? Also, is the cheat mode included? I think it was holding down the ARMN keys to skip a level.

Looking like a great port asides from that. Would love to see Wizball, including the bonus level missing on the ZX version. Now that would be a challenge and a half.

Posted By

PARALAX
on 2024-03-05
02:57:35
 Re: Giana Sisters!

I'm not currently registered here, but I've been following the site for a long time, since around 1996, when I didn't even have my own internet connection. The Plus/4 was my first computer ever, which I got on sale in 1988 (without knowing it at first, before I got the C64 in 1989 and the Amiga in 1991).

Over the last few weeks and months there have been more and more high-quality C64 conversions like this published on this site that have blown me away, especially Lemmings, Turbo Outrun and now this one too. I would never have thought that a game that benefits so much from the C64's sprite capabilities could be made on such a machine and that it would play almost exactly the same. Only the scrolling is a little jerky, but that's completely okay. I also like the perfect SD2IEC support, which allows me to play the game on my original hardware (tested yesterday on an expanded C116 with 64 KB). Thank you for this!!!

For this Saturday (March, 9th) I have planned a live stream on our Twitch channel starting at 8:00 p.m. CET, but it will be entirely in German. If anyone is interested, I would be very happy to receive feedback in our Twitch or Discord chat, as well as a subscription.

https://www.twitch.tv/radio_paralax

The live stream will also be available as a recording on our recording channel. happy

https://www.youtube.com/@radioparalax-sendemitschnitte

Posted By

TCFS
on 2024-03-05
03:18:12
 Re: Giana Sisters!

@retroscener: what kind of powerup glitch have you seen on George's video?

The warp points are available in this version too, nearly in the exact same position (some of them are shifted with a few characters to match better to the capabilities of the modified physics) Chcuk Norris is able to utilize even better shortcuts, for example complete the game from right to left... (regarding to the infamous joke)

My name is not Armin, so obviously this is not the key combination for levelskip wink

Posted By

PARALAX
on 2024-03-05
04:26:30
 Re: Giana Sisters!

The WARP blocks also work here. It would be nice if there was a trainer version for the game by Saturday, at least with infinite lives. Then I might even be able to show it as a longplay. happy

Posted By

TCFS
on 2024-03-05
04:42:35
 Re: Giana Sisters!

There will be a trainer version, its release is planned a bit later.

For longplay hints please check this video: https://www.youtube.com/watch?v=myJwOjpR8TM

Posted By

awsm
on 2024-03-05
11:44:35
 Re: Giana Sisters!

I went to search for my old forum login from an old backup just to comment on this. Unf*cking unbelievable witchcraft. Fantastic work, the whole package is just extremely well executed.

Hats off to you guys, what a great achievement.
I would tell my kids about it if only they cared for anything that couldn't be bought with V-Bucks.

Posted By

retroscener
on 2024-03-05
11:59:17
 Re: Giana Sisters!

@TCFS
When he touched the first spinning ball powerup the first time, he still died when he jumped on a nasty. Another time he grabbed one, it didn't affect Giana. Can't recall anything else. Maybe just a very rare glitch.

Posted By

TCFS
on 2024-03-05
12:04:18
 Re: Giana Sisters!

@retroscener: That is not a bug, just a coincidence. Powerup sprites disappear after a few seconds when you don't pick them up. In that scene, George let the powerup rolling away and started to chase that, which disappeared just before the pickup.

When stomping a monster you should be more careful than on the c64 version. You need to land in the middle of the monster, touching its edges is deadly.

Posted By

retroscener
on 2024-03-05
12:25:16
 Re: Giana Sisters!

@TCFS
Thanks. A little difference just makes for a different challenge. One of my top C64 games I've spent many hours on, after Wizball. Beware the wrath of Sintendo though if they get a whiff of this port.

Posted By

seff
on 2024-03-07
00:16:08
 Re: Giana Sisters!

@TCFS, @Csabo

Windows 10, YAPE 1.2.4, device #8 1551 drive emulation [CPU level/compatibility mode]:



And that little Blair-bewitched girl is standing in the corner... ;-(

Edit:

I use the 1551 FDD because of nostalgia and "speed".
I am glad that Gaia could reproduce the defect.

Posted By

Csabo
on 2024-03-06
14:02:18
 Re: Giana Sisters!

Weird, I can't reproduce this. Have you tried deleting the yape.ini file (for a fresh start)? Also, out of curiosity, since you're using emulation anyway, why are you trying to use 1551?

BTW the loader was written by @siz, he's probably the only one would could debug this.

Posted By

George
on 2024-03-06
15:51:42
 Re: Giana Sisters!

@seff try yape 1.2.1 and 1541 emulation ..

Posted By

Gaia
on 2024-03-06
17:32:08
 Re: Giana Sisters!

I could reproduce it... if you're not loading with autostart or SHIFT+RUN/STOP but plain DLOAD and RUN it does indeed happen. Odd... (probably some cycle accuracy thing).

EDIT: yep, it's a regression bug :( happens since version 1.1.4 when the TIA port handling was rewritten, I'll post a ticket for a fix in the next version ;) Till then, use autostart OR 1541 mode OR a pre-1.1.4 release.


Posted By

Ernesto
on 2024-03-07
00:02:28
 Re: Giana Sisters!

It looks fantastic, but I can't run it on my C16 upscaled to 64K.
Is it compatible with sd2iec?
It locks up on the loading screen with the little Giana in the corner.

Posted By

TCFS
on 2024-03-07
02:32:40
 Re: Giana Sisters!

@Ernesto: yes, it is compatible with sd2iec. And we also know about cases when expanded c16 was able to run the game as well.

Posted By

Ernesto
on 2024-03-07
17:22:47
 Re: Giana Sisters!

Ups.. then I may have a problem with my machine, I have an adapted 6510 CPU with a fixed kernal. Do you know if that can be the issue?

Posted By

retroscener
on 2024-03-07
20:32:25
 Re: Giana Sisters!

I was playing via Vice although it says that Yape is recommended, as I'm currently away so using my Steam Deck.

I've just gotten to the first boss, but I lost a life failing to leap onto a narrow platform. Pixel perfection is definitely more a thing in the plussy version.

But on the C64 version, you can easily jump the crab boss without killing it nor yourself and exit the level safely. In this version, it feels impossible. That the only way to clear the level is by killing the crab, which you can't without firepower. Any tips if you lack firepower at this point?

p.s. Great port btw.

Posted By

Chronos
on 2024-03-08
04:27:48
 Re: Giana Sisters!

Crab boss: You need to study the crab boss movement pattern. There is a way to defeat him, but different as on c64..

Posted By

TCFS
on 2024-03-08
05:38:48
 Re: Giana Sisters!

Defeating the bosses with "naked ass" grin (I was too tired to waste time with shooting)
https://youtu.be/myJwOjpR8TM?t=538
https://youtu.be/myJwOjpR8TM?t=1373

Posted By

Luca
on 2024-03-08
06:15:25
 Re: Giana Sisters!



Posted By

Ernesto
on 2024-03-08
22:33:51
 Re: Giana Sisters!

Does it use any kind of turbo loader? Did someone tested on a 6510 CPU adapted machine?
Mine is not loading the game at all :_(

Posted By

Luca
on 2024-03-09
02:08:48
 Re: Giana Sisters!

Ernesto: I guess we shoould investigate about this phantomatic "fixed kernel".

Posted By

Luca
on 2024-03-09
03:27:29
 Re: Giana Sisters!

Tonight Saturday March 9 at 20:00 CET, our newly registered user (and old friend of the 264 base too!) PARALAX will stream online Giana Sisters on his own Twitch channel. Alternatively, it can be viewed directly from the Radio PARALAX's Videostream & Chat page.
Read about the whole lineup [ here ].

Posted By

bubis
on 2024-03-09
06:31:14
 Re: Giana Sisters!

Unbelievable! Congratulations TCFS!

Posted By

TCFS
on 2024-03-09
07:06:24
 Re: Giana Sisters!

@Ernesto, are you able to run Turbo Outrun or Lemmings? The are using the same loader.

Posted By

BSZ
on 2024-03-09
07:26:46
 Re: Giana Sisters!

@Ernesto / @TCFS: Only programs using KERNAL will work with this 6510 CPU hardware. It is hardware incompatible with the original (7501/8501) version.

Posted By

Brueggi
on 2024-03-09
07:49:50
 Re: Giana Sisters!

Testing Giana on C16/64k/6502 CPU and SD2IEC. Works very well. Thank you very much!

Posted By

SukkoPera
on 2024-03-09
08:38:31
 Re: Giana Sisters!

I can confirm that the game works fine on my 64k (actually 512k) expanded C16 with SD2IEC.

Well done guys, I used to hate this game on the Amiga because I always had the impression that they could have made it muuuch better on that platform, but this version feels very nice happy.

Just one suggestion: in games like this one (platforms) you might want to support my WheelOfJoyMini adapter, not for the multiplayer aspect but because it allows for a second button that makes everything better if used for jumping. Since supporting it is easy (just read the userport!) you might want to think about it happy.

I think that the "fixed kernal" @Ernesto is talking about is the modified kernal that allows using floppy drives when the CPU is replaced with a 6510. This only works for stuff that uses kernal routines for floppy access though, as @BSZ pointed out and fastloaders surely do not do so.

Even though 6510 adapters for me are just a temporary solution, it would be easy to fix a loader, so that a custom version for people using these adapters can be made. If we call Px the individual bits of the I/O port built in the CPU:
- On an 8501 P0 is used for writing the floppy data line: this becomes P3 with the 6510 adapter
- P6 is used for reading the floppy clock line: this becomes P5
- P7 is used for reading the floppy data line: this becomes P0

That's all!

(Floppy also uses P1 and P2 but these stay the same)

(Also note that the fact that P5 comes into play can probably be used for detecting the presence of the adapter: set P1 low and read P5, if it is high (there is an inverter gate inbetween) the adapter is there, as it always reads low on the 8501). So support can just be built into the loader, no separate version is strictly needed.)

Posted By

dLst
on 2024-03-11
03:17:23
 Re: Giana Sisters!

Thank you for this cute game.
I noticed one bush changes when Giana stays in front of it.
Is it a feature or "bug"? happy

Posted By

TCFS
on 2024-03-11
07:29:27
 Re: Giana Sisters!

@dLst: it is a feature. Hi-res chars (bush) are masking with multicolor sprite (player). On-demand image chages are necessary in this situation to avoid appearance of foreign multicolor pixels on the bush.

Posted By

PARALAX
on 2024-03-11
17:51:56
 Re: Giana Sisters!

Meanwhile I'm registered here and have uploaded a video review from our livestream last Saturday. You can find it here at position 00:13:51. happy



Or you can go straight at the right time clicking here: https://www.youtube.com/watch?v=fjRLdFnpmxw&t=831s
Have fun watching!

Posted By

Tpod
on 2024-03-12
08:01:18
 Re: Giana Sisters!

@TCFS

Just noticed your reply to my quibble - supposedly needing to select 1 or 2 player when you loose rather than just pressing fire. Well I'm happy to say, that only happened the very first session I played. Despite trying several scenarios I just can't reproduce it! I haven't got any idea why it happened & didn't expect it to never happen again after I mentioning it! Probably just some slight glitch with my Plus/4 rather than Gina Sisters (not loosing so quickly now anyway happy ).

Posted By

DanyPPC
on 2024-03-20
04:27:15
 Re: Giana Sisters!

I have problems with the loader on C16 core for MiST/SiDi, it fails.
I have asked to the support forum (https://www.atari-forum.com/viewtopic.php?p=460414#p460414) but the developer slingshot ask for help (https://github.com/ishe/plus4/issues/3).

Thanks for your help and support.

DanyPPC

Posted By

Brueggi
on 2024-04-22
07:53:26
 Re: Giana Sisters!

Do someone knows the level-data / level-structure and share it with me? happy

Posted By

TCFS
on 2024-04-22
07:57:46
 Re: Giana Sisters!

Just write me your e-mail address and I will send some info about that

Posted By

Brueggi
on 2024-04-23
04:23:39
 Re: Giana Sisters!

Hi,

thank you!

I've written a Mail to Csabo (for registering here and to give you my Mail-Address (I don't know any other Possibility to write to you directly). happy

Posted By

Csabo
on 2024-04-23
14:20:53
 Re: Giana Sisters!

Sorry, I haven't received your email yet (my ISP has been having some issues unfortunately). However, you can contact TCFS via email by writing to "sasvarit", followed by the "at" sign, and then "idsyst(dot)hu" happy

Posted By

SukkoPera
on 2024-04-23
14:24:00
 Re: Giana Sisters!

@TCFS: Can you please help my friend DanyPPC above? wink

Posted By

TCFS
on 2024-04-23
15:06:40
 Re: Giana Sisters!

The loader was created by siz, I will ask him about supporting this topic...

Posted By

siz
on 2024-04-24
02:38:34
 Re: Giana Sisters!

I've replied to the GitHub issue.

Posted By

DanyPPC
on 2024-04-24
04:05:34
 Re: Giana Sisters!

Many thanks guys for the help.

Posted By

SukkoPera
on 2024-04-24
04:32:17
 Re: Giana Sisters!

Thanks for your help.

@siz: Any chance of implementing support for the 6510 adapters as I mentioned above? Not a big deal but it doesn't sound too difficult either happy

Posted By

siz
on 2024-04-24
10:20:22
 Re: Giana Sisters!

At the moment sorry but no. I'm too busy with other things. Perhaps in the second half of the year.
Is there any way to get such an adapter so I can test it?

Posted By

SukkoPera
on 2024-04-24
10:24:47
 Re: Giana Sisters!

Yes, I can send you a PCB if that could help.

Posted By

TCFS
on 2024-04-24
10:35:20
 Re: Giana Sisters!

@Brueggi, I am still waiting for your email about the level coding topic...

Posted By

Brueggi
on 2024-04-25
05:06:25
 Re: Giana Sisters!

Hi,

sorry for my late Auswertung. Just wrote a Mail for you happy our dog had puppies, hence my delay. A big sorry from me.

Greetings,

Brueggi

Posted By

Brueggi
on 2024-04-28
12:27:01
 Re: Giana Sisters!



Well, thank you, TCFS for your kind informations about the level-files. happy
At the first step, i am currently creating a level construction kit for windows. A first test can be seen above (well, the level shown makes no sense - it is only for testing purposes). I have to correct some image-sizes of your assets (the diamonds are wider ingame). But the first tests are running. maybe, i have to ask you some more questions via mail. wink

Greetings,

Brueggi

Posted By

Brueggi
on 2024-05-01
04:12:44
 Re: Giana Sisters!

Short update. Levels (including opponents) can now be edited, saved/loaded and exported to the game format. However, there are still a few ambiguities regarding the animation flags and their correct application (among other things, this causes graphical errors when spikes and fire are used at the same time). Otherwise, the export routine will be optimized and various editing features will be integrated.

I hope that this absolutely brilliant Giana Sisters implementation will receive numerous custom levels - so that the fun can continue for a long time.

Hats off and respect to the programmer TCFS!

Posted By

Csabo
on 2024-05-01
07:53:45
 Re: Giana Sisters!

Nice progress happy For me, as a not-so-good player, there are still many levels to be seen, since I haven't been able to finish the game. Nevertheless I'm glad to see interest and activity.

Posted By

TCFS
on 2024-05-01
13:18:32
 Re: Giana Sisters!

Good to know that you found the provided information useful.

As you can see, the additional color for the ground-level graphics is coming from a raster-interrupted background color. This adds an additional layer of tricks, where some level elements should be handled in a special way when you place them onto the bottom part of the screen.

For example the vertical "pipe" block on your sample screen; they look great on the blue background, but the same blocks are a bit ugly on the bottom of the screen. There is a special type of "pipe" block which is recommended for the bottom part. That block covers the black background entirely and provides a seamless visual experience.

I needed to rethink many things based on the system limitations. Designing appealing levels is a bit more challenging on Plus/4.

Posted By

Brueggi
on 2024-05-01
15:12:43
 Re: Giana Sisters!

The technical details, like the color change below, can be learned as you create levels. Some blocks look weird on the surface level, with blue. but you don't have to use them.

how do the animated flags work? how do you use it? if I e.g. If you use spikes and fire and set the anim flag, the fire looks like red spikes. What do I have to look out for? how do you use the flags?

greetings,

brueggi

Posted By

TCFS
on 2024-05-02
02:49:08
 Re: Giana Sisters!

Fire and spikes cannot be used together, because they are using the same characters in the set.

The animation flags are defining 16-characters wide screen sections to describe what kind of animations would you require for that level segment. When you place water element block to the screen but without the animation flag the water will not move. When an animation flag is scrolling into the screen from the right, it turns on the appropriate animation routine. The first 2 animation flags are executed by default because when the level is appearing from its leftmost edge at start, 2 animation flags have already scrolled-in from the right. All animation-related blocks should be placed after their animation flag. (The flag should be scrolled-in before the block itself)

Do not turn on unnecesary animations when the corresponding element is not on the screen, because it is eating up the performance.

You need to give time for fire block to be completely scrolled out of the screen before you turn on spikes animation.

And you cannot use more than 2 different type of monsters on the screen in the same time (no more characters left in the set to occupy space for more sprites)

Posted By

Brueggi
on 2024-05-02
03:32:01
 Re: Giana Sisters!

Thank you very much! So i can Update the Editor for checking these Things and prevent Users from doing "forbidden" Things.

That was my first thougt, divide levels into 16 Blocks wide Segments. happy

Have a nice day,

Brueggi

Posted By

siz
on 2024-08-22
02:58:46
 Re: Giana Sisters!

@SukkoPera Yesterday I had a bit of time to look at support of the 6510 adapter and I have no positive news. Without rethinking/rewriting the whole loader system there won't be support for the 6510. The current serial code heavily relies on the fact that writing data can be achieved by a ROL to enter the data into CPU port bit 0 and handshake via clock can be achieved by BIT $01 BVS/BVC and reading data by LDA $01 ASL. Although this could be rewritten but the code would be longer and I'd run out of the space allocated for the computer side of the loader. Sorry.

Posted By

SukkoPera
on 2024-08-22
04:15:24
 Re: Giana Sisters!

Ahhh @siz, I see. Thanks for looking into it anyway! happy



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