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Posted By

Ati
on 2014-01-03
17:52:36
 Árok 2014

Who will come to the party in this summer? Who is the oldest member of the Hungarian demoscene? Yes, he will come. happy

Posted By

Csabo
on 2014-01-03
20:22:15
 Re: Árok 2014

I don't know if I'm coming yet. But the oldest scener... that's an interesting question! Are you thinking Pigmy? On that note (not sure if we've already covered this once), what is the oldest Hungarian demo?

Posted By

RobertB
on 2014-01-04
03:18:53
 Re: Árok 2014

What are the dates of the party?

Happy New Year!
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug

Posted By

siz
on 2014-01-04
03:36:55
 Re: Árok 2014

I don't know any official date but it used to be held on the first weekend of July (from Friday evening to Sunday morning)

Posted By

Chronos
on 2014-01-05
13:21:38
 Re: Árok 2014

me and csio wanna come!

Posted By

RobertB
on 2014-01-06
23:03:33
 Re: Árok 2014

Oh, if it is going to be on the first weekend of July, I won't be able to get there, because I will be at the Lincolnshire Amiga Group meeting on Saturday and the Amiga North Thames meeting on Sunday.

Both meetings in England,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug

Posted By

Ati
on 2014-01-09
09:37:23
 Re: Árok 2014

Ok guys. I tell, who will come to Árok. Maybe. Boomby will come. He is really retro scener, cracker. happy

Posted By

Chronos
on 2014-02-12
02:51:20
 Re: Árok 2014

its official now:

Arok party

...and the date is official: prepare yourself for July 18-20!

...az időpont mostantól hivatalos: július 18-20 között találkozunk!

Somebody, demo??
Someone have a little freetime to contribute?
Remember: Even a little filedemo can win on the compo!

Posted By

Csabo
on 2014-02-12
16:17:12
 Re: Árok 2014

I'm taking a trip to Hungary this year, but I'll be there two weeks earlier. So, no Arok for me this year unfortunately. But I'd be up for some coop work in a demo, at the moment it seems like July is so long away happy

Posted By

Chronos
on 2014-02-19
03:01:10
 Re: Árok 2014

okay, we're in with csio, so if anybody can contribute with effect, gfx, msx or anything please contact us!

We have a contributor for our project now, anybody else with a recycled effect or something?? :D

Posted By

Luca
on 2014-02-19
06:23:24
 Re: Árok 2014

Wait a minute: which project you're talking about, Chronos? grin

Posted By

Chronos
on 2014-02-19
08:32:01
 Re: Árok 2014

You're right Luca! We decided to make a demo to Arok, but we don't have much freetime, so it will be something "recycled" (something new, something old). If anybody have some unreleased effect or any other contribution we will include it in our demo (if it hits the quality standards, and with credit of course). so just dig it grin

Posted By

Luca
on 2014-02-19
10:11:36
 Re: Árok 2014

Mmm it's not very clear yet... Are you seeking for complete parts, and gfx/msx contributes too? Anyway, you still have the final version of the Monarchy logo that Csio had released in the uncomplete stage wink

Posted By

Chronos
on 2014-07-14
12:52:10
 Re: Árok 2014

no, only unreleased pic or demoeffect plays right now. we are wire it to our demo.. complete part is also welcomed but we reserve the rights to replace the gfx/music in it to fit the concept!

***

!COME TO AROK!
HEYHEY!
!!!You can experience a commodore plus4 demoshow at friday!!!

..csio and chronos behind the wheel! :D

Posted By

Csabo
on 2014-07-14
13:25:10
 Re: Árok 2014

On that note, do you guys know who KicsiLuf, Korte and Szutyi are? They are on the registered visitors list under Plus4.

Posted By

Ati
on 2014-07-14
13:37:19
 Re: Árok 2014

Guys! You can see the Árok party on facebook, and you can see who will be there too...

Posted By

siz
on 2014-07-14
17:08:06
 Re: Árok 2014

I want to be there and until the beginning of the last week I was sure that I can make it. But we have a very serious deadline and most probably I have to work during the weekend.

Posted By

Chronos
on 2014-07-18
01:27:48
 Re: Árok 2014

OH Siz, we need you! --------> "FOUR LEAF CLOVER COMPETITION" <---------- awaits!

Ó de fasza! Imádunk! Hozom a sárga kazis nintendom! sajnos csak egy kontrollerem van, de van 1-2 elég fasza game!


Posted By

siz
on 2014-07-17
18:33:19
 Re: Árok 2014

Challenge accepted. I'll be there happy

Posted By

Chronos
on 2014-07-18
04:32:38
 Re: Árok 2014

Gyertek minél többen, hogy Anális Majálist rendezhessünk! - Csio

Posted By

bszggg
on 2014-07-18
15:57:40
 Re: Árok 2014

Holnap megyek.
Tesztelhetnénk a SID kártyámat.
Viszek gépet + perifériákat.

 Re: Árok 2014

I'm going tomorrow.
We could test my SID card.
I'll bring my machine + peripherals.

Posted By

Csabo
on 2014-07-19
15:37:43
 Re: Árok 2014

Us lowly sceners who cannot attend are anxiously awaiting any news you guys can provide... Now make with the releases, reports and photos happy

Posted By

Luca
on 2014-07-19
19:06:36
 Re: Árok 2014

Oh well, I'm with the live cams running on the compos right now wink

EVO LUTION! o/

Posted By

Csabo
on 2014-07-19
20:06:33
 Re: Árok 2014

OK, so I turned that on... Some wild compo. Nice 3D 50 fps animations and music. Meh, some PC or Amiga. So it ends... and it was a Plus/4, modded by BSZ Mind. Blown.

Posted By

Luca
on 2014-07-19
20:08:56
 Re: Árok 2014

BSZ and Stinky as popes, now! The very first Plus/4 driven wild entry! grin

Posted By

Csabo
on 2014-07-19
20:30:44
 Re: Árok 2014

Only two demos... The C64 invitro and the Absence product happy

Posted By

Luca
on 2014-07-19
20:37:02
 Re: Árok 2014

Wow, didn't expect this very limited demo compo...but hurray for Absence's Afterglow! And not to be forgotten, there are two entries in the gfx compo, by Grass and Chronos. The traitor medal goes to...Unreal, which has joined the compo with a C64 pic wink

Posted By

Chronos
on 2014-07-20
06:49:40
 Re: Árok 2014

It was a great great party! Were heading home right now, im typing in the car..seriously exhausted but in good mood! You can expect the package soon but i need first some food and sleep wink ..and i want to made an official conversion of Unreal's piccy (i've the legal rights wink)

attendants:
Crafty(!), Körte, Moldi(!), Pigmy, TLC, BSZ, Bszgg, Unreal, Edhellon, Siz, Chronos, Csio, Stinky, Grass...

Posted By

Luca
on 2014-07-20
10:32:22
 Re: Árok 2014

Confirmed: the presence of Crafty around is the biggest motivation to start learning Hungarian, I remember he was surrounded of sceners even at 4Ever 2004!

Posted By

Chronos
on 2014-07-20
11:38:01
 Re: Árok 2014

Chronos party photos

Posted By

Csabo
on 2014-07-20
12:46:42
 Re: Árok 2014

Wow, 14 Plus/4 sceners, that is a massive turnout.

Thanks for the pics, Uncle Króna - my heart aches for a group photo though happy Oooh, Sizmon V3.1 *drool* happy I see that Csio has a nice tan and I think Grass slimmed down a little. I also see that despite his best efforts to cover his face, you managed to snap some good pics of TLC maestro! Nice to see Moldi as well (wow, it's been 3 years since Busodore, and your stuff is still not online... argh!). It's so good to see you all, wish I could have been there.

Quick questions: who is Körte? Which pics have bszggg on them (since I've never met him)?

Crafty is a cool dude indeed! I don't know if he remembers this.. But on a party in Szeged, Tom of LOD and me started spontaneously beatboxing and he laid down some cool rhymes! And I believe Nukeman videotaped this. What I wouldn't give to get a copy of that... Oh the memories happy

Posted By

Chronos
on 2014-07-20
17:01:44
 Re: Árok 2014

No group photo has been made.. i forgot it sry.. Körte is a friend of Crafty! Yes, it was a really nice challenge to catch TLC grin

this guy
https://plus.google.com/photos/101241926004572497077/albums/6038159340365018385/6038160301003679074?pid=6038160301003679074&oid=101241926004572497077
is bszgg!

****

Here you have the official results:
remix:
1. Traz / Chabee (209pts)
2. Prallax / Necropolo (192pts)
music:
1. Raid Over Germany / Celtic Design (180pts)
2. Lumina / Luxoid (176pts)
3. Commodore from hell / Necropolo (169pts)
graphics:
1. Lunch time / Unreal (202pts)
2. Cloud nine / Leon (170pts)
3. Hey fish / Reekol (82pts)
4. Cave of secrets / JSL (79pts)
5. Abstractum animalis / AMN (61pts)
6. Mechfight / Grass (55pts)
7. Partyland revisited / Chronos (22pts)
demo:
1. Afterglow / Absence (186pts)
2. Riverwash 6 invitation / Sebaloz (152pts)
wild:
1. Lasershow / Viti (190pts)
2. Animation on plus4 + extra hw (184pts)
3. Video on creation of the party t-shirt / Blasternox (124pts)
4. Colorline / LAL (117pts)
cover:
1. Vivat Finlandia / Reekol
You can check results of our adventure game at http://arok.intro.hu/ .
Downloads coming soon (by the time you can find most of the C64 releases at http://csdb.dk/ ).


Posted By

bszggg
on 2014-07-20
18:16:28
 Re: Árok 2014

"Bszggg", not "Bszgg" wink

Thanks to you guys! The party was a good feeling for me.

Posted By

Csabo
on 2014-07-20
18:51:36
 Re: Árok 2014

I spelled it right (check your email please) wink Thanks for the results, Chronos. I think the pics were scored unfairly, but hey, what can you do?

Posted By

Chronos
on 2014-07-21
14:02:34
 Re: Árok 2014



Posted By

bszggg
on 2014-07-21
14:45:44
 Re: Árok 2014

Thanks to tubelink!

It's amazing.

Posted By

Csabo
on 2014-07-21
15:24:38
 Re: Árok 2014

Awesome, I added it to the database: Evo Lution. Thanks for the video!

Posted By

Chronos
on 2014-07-21
17:34:08
 Re: Árok 2014

ok, i've corrected the description, and removed NST by Stinky's request.
He told me, you can expect later a hd version with 50fps too..

Ask your questions to Stinky and BSZ! Stinky said, its just a duo now so not using the NST label...

Posted By

Luca
on 2014-07-21
16:38:17
 Re: Árok 2014

Why not NST?
Hope it will be a downloadable link tho (scene.org?), in order to upload an entry even on Pouet.net.

Posted By

carrion
on 2014-07-22
11:20:09
 Re: Árok 2014

UNBLEIVABLE!
How is the demo done? How you stream the video and music?

Posted By

Chronos
on 2014-07-22
11:29:00
 Re: Árok 2014

carrion: BSZ built a custom expansion card. i don't have a photo sadly, but its a prototype card, like a sandwitch, kinda big grin connects to the normal expansion slot of a stock commodore plus4 ! grin You can run the animation and the music from a compact flash card. Thats all i know for know, i hope BSZ will be there soon to explain the technical aspects..

Luca, i will upload somewhere the video as downloadable, its right?? :D

Posted By

Csabo
on 2014-07-22
11:28:47
 Re: Árok 2014

How is it done? Well, all we know at this point is "with special hardware". BSZ probably has more info, hopefully it'll make it to the site soon (or eventually).

No entry for Arok this year?

Posted By

siz
on 2014-07-22
13:49:20
 Re: Árok 2014

I've already asked Stinky to write about the technical details of the demo. From what I've talked to BSz at Árok: the hardware started as a prototype mass storage device for the TCBM bus but became a demonstration board temporarily. It's built on an 8BitBaby (a prototype card with plus/4/C64/VIC20/and perhaps AppleII? edge connectors). It contains a 12bit DAC for the sound and maps image data to one of the expansion ROM slots so you don't have to transfer the data into plus/4 RAM. happy

Posted By

gerliczer
on 2014-07-22
14:30:47
 Re: Árok 2014

Hi siz,

This is unbelievably strange. Two-three days before Árok came the idea into my mind that one could make an upgrade for the 264 series that renders the visuals into expansion ROM space and the original machine only has to display it. Then came this Evo Lution marvel and you say that it works just like something I managed to imagine up for myself just a few days ago. First the full in the face astonishing cool demo, than the joy of managing to figure out something feasible without any kind of electronics and computer system design knowledge and that's how the smart guys are doing it too. It was a weird experience.

Posted By

Csabo
on 2014-07-22
15:01:33
 Re: Árok 2014

I asked BSZ for a write up as well (he said he's busy, but he did send some awesome still frames, now on the page).

I think the expression that applies here is "great minds think alike" happy

Posted By

bszggg
on 2014-07-22
15:02:38
 Re: Árok 2014

Igazából az volt a durva, hogy egyáltalán nem akadt semmilyen szinten. Ami a mai gépekről - szinte - egyáltalán nem mondható el.
Még ez a youtube video is akad, ha nézem, hiába a sok magos pc, meg a giga sebesség. Bár lehet a videokonvertálás bitrata-ja miatt lehet, de a lényegen ez nem változtat.

Szóval így tube-n is üt, de eredetiben egész egyszerűen meghökkentő.
BSZ! Szét ne szedd azt a hardvert! wink

 Re: Árok 2014

What was truly amazing is that nothing glitched, in any sense. This - almost - cannot be said for today's machines.
Even the YouTube video gets stuck sometimes when I watch it, regardless of the many-cored processors and giga speeds. Maybe it's because of the video conversion's bitrate, but that doesn't change my point.

So this way it even beats YouTube, but the original is simply shocking.
BSZ! Don't you dare take apart that hardware

Posted By

carrion
on 2014-07-22
15:03:22
 Re: Árok 2014

@Csabo
Yeah I regret I wasn't able to finish the +4 pic for Arok this year.
I even started to do one but I was unhappy with the result, so I stopped.

Unreal's picture is amazing. I even did a c+4 conversion of his pic (with lots of green colors wink) for my own fun, so I'm curious what Unreal will do about it for C+4.

Next year I'll do an Arok entry and, who knows, maybe win again wink
This year my main party is of course X'14 but also Silly Venture - YUP! I'll do Atari compo pic for first time. Expect some +4 converts of these two.

Posted By

Chronos
on 2014-07-22
15:38:39
 Re: Árok 2014

Hey carrion! Please, please release it! I made a promise to Unreal about the plussy version, but I'm freakin' curious now grin

Posted By

gerliczer
on 2014-07-22
15:55:36
 Re: Árok 2014

Hi Csabo,

I seriously hope that you didn't mean me at all when you said that about the great minds. In my case it is much more what we hungarians call "vak tyúk is talál szemet". (For those without command of the hungarian language this is a phrase expressing that one may have luck even with very slim chances.)

Posted By

MMS
on 2014-07-22
16:48:24
 Re: Árok 2014

Evo Lution: this is my shit happy
a fantastic technical breakthru (kind of DMA I suppose), and very nice warmup to show a real evolution even within the demo. Nice happy

Posted By

siz
on 2014-07-22
17:18:29
 Re: Árok 2014

Stinky made a promise that he will write some short description by the end of this week. happy I was curious of the video mode because it looks unbelievably fantastic.

Posted By

gerliczer
on 2014-07-23
05:16:33
 Re: Árok 2014

Taking a quick glance at the screen-shots I couldn't really decide if it is normal multicolour or DFLI MC, but motion makes things usually looking significantly better than the still frames.

Posted By

Spektro
on 2014-07-23
07:22:27
 Re: Árok 2014

Very impressive work!

I wonder if it's possible to make a Dragon's Lair type game for the BSZ's expansion card. Dragon's Lair used a pre-recorded video (played from a laserdisc) for the graphics.

Dragon's Lair playthrough on YouTube: http://www.youtube.com/watch?v=i6em4GRiRY0

Posted By

Csabo
on 2014-07-23
11:58:10
 Re: Árok 2014

I remember Dragon's Lair (well, reading about it in Commodore mags back in the day). The term "gameplay" is a bit generous happy Sure, it's beautiful, but watching the video you have no idea what the player is actually doing. It's basically "press the right button at the right time" (and watch the movie).

But otherwise, the idea isn't bad, and my guess would be that this should be doable with the existing tech. It just means a longer recorded sequence (to account of all the deaths/dead ends), simple keyboard handling, plus the logic to jump around in the sequence as needed.

Posted By

TLC
on 2014-07-23
15:41:53
 Re: Árok 2014

Árok 2014 photos by Rambo http://hunger.hu/2014ArokRambo.rar

Posted By

MMS
on 2014-07-24
01:09:55
 Re: Árok 2014

I had a game very similar to Dragons Lair on DVD, was playable on normal DVD Player

Posted By

Spektro
on 2014-07-24
20:45:29
 Re: Árok 2014

@Csabo

Yes, it's very hard to see what the player is doing. I tried Dragon's Lair demo in the late 80's and it was a very hard game. I didn't like it at all, besides the graphics happy

@MMS

Was it one of these games? http://www.digitalleisure.com/contents/DVDVideo_games.htm
I think those games are available for free for the laserdisc arcade game emulator Daphne (http://www.daphne-emu.com/site3/index_hi.php).

Posted By

Lavina
on 2014-07-27
11:23:10
 Re: Árok 2014

Evo Lution new HW: this would be the first thing a demo oriented AI running on a Plus/4 would extend itself with happy

Question is, who wrote the AI? :O Still have not found my jaws.

Posted By

MMS
on 2014-07-27
12:36:36
 Re: Árok 2014

the masters will tell the secret, but i suppose the video could be preconverted, and with DMA the hardware (extermal fast) was mapped and was shown from $1800 onwards.plussy alone cannot change the content of 10kb bitmap 10times, but can show a mapped memory that is loaded from SD and updated with an external HW.

Posted By

gerliczer
on 2014-07-28
03:36:29
 Re: Árok 2014

Hi MMS,

Messenger of the masters (siz) already said how it works. They stream the - of course - pre-converted video from a Compact Flash card and map it into expansion ROM space. The original hardware runs a "simple" displaying programme that selects the - let's assume - bitmap and colour matrices into the given expansion ROM area and probably signals vertical retrace for the extension to flip screen buffers.

Edit: I forgot this. There is no DMA, at least in the sense you seem to imply, in the 264 series machines. You may build one; there are free pins on the expansion port after all, but you need to do hardware modifications in the computer. Or you may try, with insane trickery, emulate one using the BA pin.

Posted By

Chronos
on 2014-07-27
15:45:46
 Re: Árok 2014

check 7:05 and on...!!

(link unexpectedly stolen by Csabo in one fell swoop - see below!)

Posted By

MMS
on 2014-07-27
17:58:23
 Re: Árok 2014

Thanks!
It is easier to write down than to realize happy
Imagination is my strong area, realization is the weak one grin

Posted By

Csabo
on 2014-07-27
18:23:01
 Re: Árok 2014

I'm transcribing/translating is right now. Should be up very soon.

And it's up: [ Click here! ]
If just one non-Hungarian speaking person reads it, then it was all worth it.

Posted By

bszggg
on 2014-07-28
12:31:28
 Re: Árok 2014

Ha tudtam volna, előre dalolok.. South Park Benne leszek a TVben :D

 (no topic)

If I know, I singing before.. South Park Benne leszek a TVben :D

Posted By

Chronos
on 2014-07-29
02:27:09
 Re: Árok 2014

South Park "Benne leszek a TVben" = "I'm gonna be on television!" grin

Posted By

Csabo
on 2014-07-30
14:12:21
 Re: Árok 2014

Update: both BSZ and Stinky did a write-up about the demo, I just added it to the Evo Lution page. Sorry, but it's Hungarian only at the moment happy

Edit: Lunchtime was released today!

Posted By

Degauss
on 2014-08-08
17:41:42
 Re: Árok 2014

Evo Lution blew me away. It looks awesome. I can't wait to have the rest of the text translated... Afterglow was a very stylish one too.

Posted By

Litwr
on 2015-01-04
12:40:01
 Re: Árok 2014

Sorry only the Xmas holidays gave me the opportunity to meet with Evo Lution. Evo Lution turns C+4 into a media player!!! I am sure that the sensations viewing, e.g., Hobbit movie with it, will be astonished. happy However I do not understand several things:
1) Is TED capable to show picture from ROM?
2) Is TED used to produce sound?
3) Is the 512 KB RAM amount a necessity or 32 KB for two frames is enough?
4) What is the cost of all hardware parts? IMHO it is less than 20$.
Please help to satisfy my curiosity. happy Thanks in advance.

Posted By

gerliczer
on 2015-01-05
07:06:22
 Re: Árok 2014

1) The graphic screen data (8000 bytes) surely can be in ROM. I'm not certain about the colour and luminance matrices (2*2000 bytes) but even if it's not possible there is a way.
2) No. It was written that the 12 bit DAC of the micro-controller was used.
3) Probably 512k was decided by other factors than design or necessity, like that's what BSZ had lying around or it was part of a developer board that he was using. Anyway, the deeper buffers you have the better for smoothing performance fluctuation.
4) No idea. Only BSZ could tell if anyone. Usually he's not posting here, but feel free to send him an e-mail.

Posted By

Litwr
on 2015-01-05
13:37:07
 Re: Árok 2014

Thank you very much for this detailed answer. TED uses ROM data by default! Bit 2 of $ff12 selects RAM/ROM for bitmap, and $ff3e/$ff3f selects RAM/ROM for attributes. My emulator can't take attributes from ROM.
It is a bit wrong for me that TED sound is ignored. TED is not bad to play a digital stream... It is not easy to implement sound with FLI format. Maybe even impossible - all 44-45 CPU cycles for two raster lines usually occupied by FLI magic. But 8 Khz digital sound only requires about 150 bytes per frame and 5 cycles of CPU per line.

Posted By

bubis
on 2016-06-24
18:48:43
 Re: Árok 2014

OMG!
And I didn't know about this! grin

Posted By

Csabo
on 2016-06-24
21:20:53
 Re: Árok 2014

I guess you found it because you're credited wink It was indeed very, very cool stuff, I love re-watching it once in a while.

Posted By

bubis
on 2016-06-25
03:33:47
 Re: Árok 2014

Exactly, I was surprised to see that I contributed. grin



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