Previous Messages |
Posted By
MIK on 2005-01-01 07:03:29
| Re: Timeslip help
@ Crown.
That is cool, people tampering with it.
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Posted By
Crown on 2004-12-31 10:22:37
| Re: Timeslip help
You have heard of it. It is the C64 DTV product. Sells for $33 +S&H at www.qvc.com in the states.
It already been hacked open, people were succesfully added real keyboards and IEC floppy drives to it.
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Posted By
Csabo on 2004-12-31 09:25:15
| Re: Timeslip help
Wow, is that a hoax or a genuine product? If it's real, how come we haven't heard of it?
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Posted By
sparky on 2004-12-31 08:27:32
| Re: Games Console
http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&category=3545&item=8157909954&rd=1
Noticed a commodore 64 joystick console packed full of games take a look
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Posted By
MIK on 2004-12-29 18:05:00
| Re: Timeslip help
The Sports titles would be Winter Events or Summer Events but these are bigger than 16k.. Indoor Sports had some good events, again too big.
All the football games are based on version so in short they are all the same game... Think we would have to look at Hustler , On Cue and Olympic Skier for a sports title?
And I forgot an important game!!! Zolyx
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Posted By
Spector on 2004-12-29 10:07:23
| Re: Timeslip help
Interesting list Lando covering most bases in the arcade side. Pacmania is a very tough pacman clone with smooth graphics - great for the hardened PacMan nut. And BMX Racers has to be one of the best budget titles the C16 ever got. The one genre that's missing on your list is sports games. I don't really know about what the C16/Plus4 has to offer in this area. Were there any football games that were good? The only one I've played was Artic's dreadful "World Cup". Sometime in the future I'll be using that list you've made to help decide the next batch of games I play on my plus4, so thanks for that
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Posted By
MIK on 2004-12-29 04:42:18
| Re: Timeslip help
Its 25 games, but not just any. Maybe I'm wrong but I was trying to capture the best side of the old skool without giving to much away. Our treasures.
Big Mac, Blagger and Cave Fighter cover the platform side. As with most of these joypad/stick things they never give you the games you really want so in the same style I left Tom Thumb out for that very reason. Maybe Blagger is too hard for some but I was thinking kids and adults alike would like the cute side the GFX offer.
Auto Zone speaks for its self. Big and bright, very colourful and fun to play.
Arthur Noid and Demolition, two of the best from the 80's.
Death Race 16. Simple left and right racer but has more going for it than F1 Simulator because the track is never ending and like OutRun the scenery keeps changing making it more intresting. Plus the goal is the highest score so its fun to push your luck to see how fast you can really go and how long you can survive for.
BMX Racers covers the bike side.
Dingbat vs JetBrix, Dingbat or Jetbrix... Dingbat always wins in my book but both are cool.
Fire Ant and Ghost Town, the later is the perfect adventure game. Fire Ant would be an alternative being similar to how they both play. Plus Fire Ants GFX and the attraction we had from them still hold today?
Fingers Malone, Trailblazer, Power Ball and KikStart are all unique for style and winners that just had to be included.
Invaders, there can only be one and Commodore went the right way with this one 20 years ago. It may not bet the best invaders in the world but its style as in GFX and fun to play says it all.
Space Pilot is our Time Pilot clone, maybe a bit slow but this style of game was a classic from the 80's so it had to go in my list.
Moon Buggy and Skramble... Perfect.
Rockman, we needed a boulder dash game and this was one of the better 16k ones although I'd want the out of tune music fixed!
Guzzler, Pacmania and Squirm cover the PAC MAN side. Guzzler for bieng different and Squirm for being a real arcade hardcore bash. I just love Squirm.
Legionnaire. We needed a war shooter. It would of been Gun Law if it used more of the screen. I wonder if the screen was limited to limit the amount of bots being shown, as you always have 3 at any given time? Who Dares Wins 2 is tooooo slow and just to add its has a music bug. hehe
Video Meanies. It was hard to chose between this and Berks 3, even Tazz for that matter. We needed a Robotron styled clone and Video Meanies is a mix of that and some.
Well thats my thinking behind the list. If anyone has their own then lets see your dream TV joypad list.
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Posted By
Csabo on 2004-12-28 09:51:52
| Re: Games Console
Those game "consoles" are popping out of nowhere here in Canada as well. First there was just one, the Atari one, but now there's like 10 or so. (Tetris, Spongebob Squarepants, etc.) They are all $25 (CAD), so really pretty cheap, and it's cool that the little box and a TV is all you need.
However, if you think about it, you can get the same thing for the Plus/4 from less than 25 bucks, if you manage to pick up a plussy under that price. Then all you need is a floppy... And a joy... And disks... And a cable to copy the games... Well okay maybe not 25 bucks, but you're close. And then you can enjoy hundreds of games Except the whole thing is a bit bulkier. Imagine stuffing all that in a larger box Ah, anyway.
Your 25 picks are pretty good though for 16K. How come you left Tom Thumb out?
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Posted By
MIK on 2004-12-28 06:57:30
| Re: Timeslip help
Yeah I've always said, to my self anyway that many of the C16 or 16k games have had the most amazing game play. Thats why we go crazy for Tom Thumb because not only did it have the game play but the graphics to match. This game should not of been running on 16k or rather 12k.
My son got from his Gran for xmas this Intellivsion Joypad thing that plugs into your TV. It has 25 old games on it. All the games are like Atari 2600 games, some are poor and some are fun to play...
I thought wow imagine a joypad with 25 C16/Plus4 games on it. It would trully ROCK! Not because we would love it but the games would be so addictive that many could not help but love playing them.
Imagine a joypad that plugs into your TV with 25 C16/Plus4 16K games. Here's a list, note that they are more arcade in style and I've tryed to cover everyones needs so its not my all time top 25 in anyway or form :
1. Arthur Noid 2. Auto Zone 3. Big Mac 4. Blagger 5. BMX Racers 6. Cave Fighter 7. Death Race 16 8. Demolition 9. Dingbat 10. Fingers Malone 11. Fire Ant 12. Ghost Town 13. Guzzler 14. Invaders 15. KikStart 16. Legionnaire 17. Moon Buggy 18. Pacmania 19. Power Ball 20. Rockman 21. Skramble 22. Space Pilot 23. Squirm 24. Trailblazer 25. Video Meanies
Maybe not the perfect list but looks good! It would never work though as many of these games need different keys to get them started.
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Posted By
Csabo on 2004-12-27 21:33:10
| Re: Ideas vs Memory
That's a good observation... Just look at the Spectrum. Not that powerful of a machine, but VERY rich game library (in my opinion, even better than the C64's). I think the time the software is made is also a player in this equation though. For older games, you didn't need a big story, just a game. Whereas nowadays making a game is bigger than producing a hollywood movie: besides the hordes of programmers and gfx artists, you need actors for motion capture, voice actors, etc, etc...
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Posted By
Spector on 2004-12-27 18:36:08
| Re: Timeslip help
I'm getting it now, I understand how to play it. This is an interesting game which has a unique turn on the scramble-style gameplay. It has some frustrating moments that are unneccesary (some sections of levels can be virtually impossible to get past), but there's a good idea at the centre of this one.
Which brings me on to a quick point. What I seem to find is that the less memory a machine has (and less capabilities in general), the more interesting ideas it's software contains. I'm not exactly sure why this is, but there's definitely a correlation.
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Posted By
MIK on 2004-12-27 04:54:35
| Re: Timeslip help
Thats one of the unique qualitys of the game. Total freedom to play any level at any time. There are check points if you get so far so you dont have to restart the whole level all over again. I finished the sub level once but I've never finished the game its self.
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Posted By
Spector on 2004-12-27 03:47:04
| Re: Timeslip help
The thing I dont get is that the three areas are shown at the same time , so obviously you are supposed to jump between one and the others. But if you can only set a clock to zero after you have got all the orbs, wouldn't it make more sense just completing the three sections one at a time? I don't get what the strategy element is.
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Posted By
Rachy on 2004-12-26 16:38:39
| Re: Timeslip help
Wait and go around while the local time gets zero, then you can choose a different level and get in sync with the others. As I remember I managed it once...
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Posted By
Spector on 2004-12-26 12:07:22
| Timeslip help
I've read the instructions on the tape, but I need a little help here. I'm supposed to destroy the orbs inside the timelimit, but how do I synchronise the times to match each zone? I know there must be a strategy element to the three screes since I can see them simultaneously, but I'm not sure what it is. Can anyone give me tips on how to get further in this game?
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