| Into The Eagle's Nest Deluxe | Title: | Into The Eagle's Nest Deluxe | Original version: | Into The Eagle's Nest | Category: | Game/Gauntlet | Release Date: | 2023-12-05 | Language: | English | Size: | 64K | Machine: | PAL & NTSC | Code Type: | Machine code | Distribution: | Freeware | Game ending type: | Has an end, game ends | | | Released by: | Legion Of Doom (LOD) | Created by: | Csabo | Notes: | AKA Into The Eagles Nest Deluxe. Complete 4 missions in an enemy castle, rescuing prisoners and blowing it up. An improved conversion of the original with many extras. |
User Rating: 9.5/10 (11 votes) User comments: Read comments
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| Sounds/Music | Link | Filesize | Description |
[ Download ] | 1.9MB | A HQ mix of the original. (by Csabo) |
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| Image Gallery | Tribute to the Elders Intro Title screen Documentation In-game title Cheat menu Fighting in the basement The bitter end |
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| Description | Below is a partial list of changes and improvements.
Compared to the Plus/4 version
- Bugfix: prisoner following the player. This was broken only in the Plus/4 version. - All colors fixed throughout. - Removed all C64 sprite code. Instead of writing to non-existent registers and then converting those, the sprite handling was completely rewritten with native code. - Updated code and charset to make room for 16 extra chars for the player's sprite. This allowed new custom graphics for player, including re-implemented shooting muzzle flash, all of which was done with sprites in the C64 version. - New (native) custom music (the old one did not play the melody correctly, it had an "octave jump" problem). - New (native) custom sounds. Instead of attempting to convert the in-game sounds, they have been lovingly recreated. - A new castle recreated for the side panel (using mostly existing characters). The original used sprites. - Explosion flashing color feature added back. - Fixed random number generator; yellow crates will (randomly) now have loot.
Compared to the C64 version
- Bugfix: fixed garbled chars on first floor map. - Bugfix: firing the bullet to the right never stopped (causing random odd bugs). - Bugfix: picking up jewels sometimes drew the empty crate in the wrong place. - NTSC compatibility added, on NTSC, the playing area is narrower. The C64 version was PAL only, although a separate NTSC-only release exists. - Added item pickup sound for jewels. Since this had separate code handling, the sound missing in the original was probably an oversight. - Side panel fixed (all hires colors) - Intro auto-detects which joy port is used - Added keyboard controls (press space from intro) - cursor keys + space. - Typos fixed, space from before "!" removed - Improved digits 1,4,7 in the 2x2 font (proper center alignment) - Color improvements: extra shades of yellow and green added throughout the map, basement has darker walls. - Vase redrawn, the original was a weird mix of multi/hires - Several minor fixes to the map (odd corners, unreachable crates) - Redrawn gun for enemy facing left (it had inconsistent color) - Table next to officers fixed (red color added) - Screen transition out synced to frame (instead of using delay) to avoid tearing - "Gemstones" renamed to jewels (for consistency) - Apostrophe added to 2x2 font (and into scroll text), special apostrophe (custom chars) for highscores screen - Removed flashes and other small glitches from intro screen - "Right" allows intro screens to be quickly toggled - During explosion, color change is synced to bottom of screen - Added red warning color for "hits" getting dangerous, ammo getting low - Massive code optimization and reorganization, moved all variables to zp, etc.
Extras
New cheat menu: - enemies die from one bullet - enemy respawn can be disabled - enemy speed (they can also be made faster!) - invulnerability - unlimited ammo - player speed (player can also be made slower!) - all doors are open - lifts open - safe explosives - lift hotkey (L) - nuke hotkey (N) - ghost mode hotkey (G) Original title screen and documentation added. Note: you can press space during the startup, the screen will immediately go blank and everything will be skipped - go straight to the game.
Big thanks to KiCHY (for graphics help and graphics related ideas) and to Luca and MMS for testing. |
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