Joystick in Port 1 | | | | Space | : Start/resume game by keyboard, exit from pause | J | : Start/resume game by joystick | Cursor Keys | : Move | Commodore + S | : Sound on | Commodore + D | : Sound off | Commodore + P | : Suspend game (save level+score and load titles) | Commodore + Q | : Quit game |
Time expired rules: When time is expired, 1 life is taken and score is set back to current level entry points. The extra lifes catched during the level in case of time expire won't be counted at the level retry restart, but still can be used during the currente level. This is for preventing speculations that could take place if staying always in one level making time expire to gain extra point in an infinite way due to the extra life taken in target room. The lifes that are consumed are not restored at the level restart when time is expired. Keys points: Key: 50 pts
Bonus time left points: 1sec:100 pts Jolly objects features & points: Detonator:Destroys all small killers - 2500 pts PassPTout:Unlock all remaining doors - 2500 pts KLock :Reactivate and locks all doors - 0 pts Klepsydra:Gives extra time - 0 pts SECRETS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % DO NOT READ FROM HERE IF YOU WANT TO DISCOVER THEM WHILE PLAYING % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Keysequence levels list: KS1 Lvls 1 - 10 + secret bonus level 10 APIKOR TOY PLANET KS2 Lvls 11 - 20 + secret bonus level 20 JERAMUS TOY PLANET KS3 Lvls 21 - 30 + secret bonus level 30 NIKO TOY PLANET KS4 Lvls 31 - 40 + secret bonus level 40 ODDYFER TOY PLANET KS5 Lvls 41 - 50 + secret bonus level 50 KLEPSYDRA TOY PLANET KS6 Lvls 51 - 60 + secret bonus level 60 WILD TRIBE TOY PLANET KS7 Lvls 61 - 70 + secret bonus level 70 MAINDREAM TOY PLANET KS8 Lvls 71 - 80 + secret bonus level 80 MC CHAOS TOY PLANET + secret bonus ending level 81
Appearance condition for Detonator: Templ Lv1 : min 1 Key within 5 secs + rnd time Templ Lv2 : min 3 Keys within 20 secs + rnd time Templ Lv3 : min 4 Keys within 25 secs + rnd time Templ Lv4 : min 5 Keys within 30 secs + rnd time Templ Lv5 : min 6 Keys within 35 secs + rnd time Templ Lv6 : min 7 Keys within 40 secs + rnd time Templ Lv7 : min 8 Keys within 45 secs + rnd time Templ Lv8 : min 9 Keys within 50 secs + rnd time Templ Lv9 : min 10 Keys within 55 secs + rnd time Templ Lv10: min 11 Keys within 75 secs + rnd time Appearance condition for PassPTout: Templ Lv7 : min 5 Key and min 60 secs + rnd time Templ Lv8 : min 5 Key and min 65 secs + rnd time Templ Lv9 : min 5 Key and min 70 secs + rnd time Templ Lv10: min 5 Key and min 80 secs + rnd time
Appearance condition for Klepsydra: Templ Lv6 : Min 1 Key and missing 25 secs + rnd time Templ Lv7 : Min 1 Key and missing 25 secs + rnd time Templ Lv8 : Min 1 Key and missing 25 secs + rnd time Templ Lv9 : Min 1 Key and missing 25 secs + rnd time Templ Lv10: Min 1 Key and missing 25 secs + rnd time
Appearance condition for KLocket: Detonator or PassPTOut or Klepsydra apparence condition have been reached. Templ Lv6 : 6 Key still to catch + rnd time Templ Lv7 : 7 Key still to catch + rnd time Templ Lv8 : 8 Key still to catch + rnd time Templ Lv9 : 9 Key still to catch + rnd time Templ Lv10: 10 Key still to catch + rnd time
Simple static toys points: KS1-2:100 pts KS3-4:150 pts KS5-6:250 pts KS7-8:500 pts Target dynamic and static (bonus lvls) toys points: KS1-2:150 pts KS3-4:250 pts KS5-6:500 pts KS7-8:1000 pts Invisible toy points: KS1-8:5000 pts Placement: KS1: Lvl 5 Behind top part of the ship kS2: Lvl 9 Beyond the upper right maze KS3: Lvl 4 Upper left top maze KS4: Lvl 2 Ship bottom middle kS5: Lvl 3 Beyond bottom right maze KS6: Lvl 7 Bottom left maze kS7: Lvl 6 Lower right, after the radar. KS8: Lvl 1 First volcano on lower left
Bonus lifes left points (if all 8 Keys sequences are completed): 1life:100pts Secret bonus lifes: Key sequence 1 lvls (L04:04sec:05lf L05:05sec:05lf L06:06sec:05lf) Key sequence 2 lvls (L14:14sec:05lf L15:15sec:05lf L16:16sec:05lf) Key sequence 3 lvls ( L25:25sec:10lf L26:26sec:10lf) Key sequence 5 lvls ( L46:46sec:15lf) Key sequence 6 lvls ( L56:56sec:20lf) On these particular levels:04 05 06 14 15 16 25 26 46 56 if one of the 2 target room big doors is opened exactly when time left is equal to curr level some extra lifes will appeae available to be caught in target room. This bonus is catchable only one time for each of the mentioned levels. If bounus lifes are activated and same level is repeated due to time expire or game suspension, the bonus lifes for that specific level will not be available anymore. If level time expires, lifes eventually cathed are not counted at the next level retry
Secret bonus points levels at the end of each key sequence are activated when: All detonator are enabled and catched in current keyseq All PassPTout are enabled and catched in current keyseq
Secret final points winning bonus lvl 81 is activated when: All key sequences bonus levels have been activated due to already mentioned conditions. Secret Ghost unkillable mode is acquired whem: Keysequence is >=6 and levels last digit is 8,9 or 0, in those cases if any door is opened exactly when the last digit of time left is equal to last digit of curr level (ex time left 98 and level 68) for 10 seconds Genius enters ghost unkilled mode and is not killed by small and big killer objects, after those secs Genius becomes killable again.
Secret passages: Keysequence 2: A passage on the upper right maze on lvls 9 and 10 allows to fall down to an unreachable area. Keysequence 3: A recirculating passage connects the third maze on the very left to the first on the very right and vice versa. Keysequence 5: A passage on the bottom right maze allows to escape from the upper chamber to the left. Max Points diagram: Static toys: 151.600 PPtout: 80.000 Keys: 60.400 Detona: 200.000 target toys: 38.000 Invisible toys 40.000 bonus lvl pts : 49.400 Bonus lfs left: 9.900 Final lvl pts : 50.000 679.300
Timeleft Bonus: 100.000 ( estimate lvls 1-5: 15,20,20,30,40 sec left) Timeleft Bonus: 200.000 ( estimate lvls 6-10: 40,45,50,55,55 sec left) 300.000 pts
Approx. max reachable score -> 979.300 pts |