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Genius: A Rock Opera
Genius | [ Genius 2 ] | Genius 3


Genius 2
Title:Genius 2
Category:Game/Platformer
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Created by:Twinspirit32
Notes:Released under the Livearcade label. Storyline based on the 3rd chapter of the rock opera trilogy "Into the toy caves" from the same author. Genius' follow up.
  External links:
    C64 release

User Rating: 7.3/10 (3 votes)
User comments: Read comments
Genius 2 Title Screenshot

Genius 2 Screenshot


Game Endings
This game has an ending!


Hall Of Fame
1theruler47,450Real C16 64K ram sd2iec, second attempt.
Submit your own high score now!


HVTC
Genius 2 (Jingles)
Genius 2 (Level 1)
Genius 2 (Level 2)
Genius 2 (Level 3)
Genius 2 (Level 4)
Genius 2 (Level 5)
Genius 2 (Level 6)
Genius 2 (Level 7)
Genius 2 (Level 8)
Genius 2 (Level 81)


Publications
Review: Retro Gamer 178 (Magazine/English) pg. 109
Review: K&A Plus 10 (Magazine/Polish) pg. 39


Description
Genius is back! The little European prince is again in trouble and needs to be saved. Trapped in a world of dreams, a parallel dimension where fantasies are created and transmitted to sleeping minds, Genius needs to run through the eight magic toy caves from all around the world. As Genius. you'll have to follow the key sequences and unlock all the secret caverns of the toy caves, grab the toys, and avoid killer enemies.
Your goal is to get to the last cave where the little European Prince is imprisoned, and save him from his sad fate of being used for a child's fantasy creation and then destroyed.

Inspired by Daniele Liverani's rock opera "Genius", the game will lead you through a magic dream factory in a parallel dimension discovered by the young drummer Genius. For a complete backstory concept of the Genius saga please visit www.geniusrockopera.com. To add fun to the ride, see if you can discover the undocumented secrets. including secret passages, invisible toys, extra bonus lives, immortality, and much more! Will you be able to save the little Prince in time?


Key Sequences
Genius 2 Screen 1
Gubevac Toy Cave
Genius 2 Screen 2
Piranha Bay Toy Cave
Genius 2 Screen 3
Crazy Stalactites Toy Cave
Genius 2 Screen 4
Tutankhamun Toy Cave
Genius 2 Screen 5
Frozen Waterfalls Toy Cave
Genius 2 Screen 6
Dead Volcano Toy Cave
Genius 2 Screen 7
Endless Spiral Toy Cave
Genius 2 Screen 8
Dangerous Vortex Toy Cave


Instructions
Joystick in Port 1
Space : Start/resume game by keyboard, exit from pause
J : Start/resume game by joystick
Cursor Keys : Move
Commodore + S : Sound on
Commodore + D : Sound off
Commodore + P : Suspend game (save level+score and load titles)
Commodore + Q : Quit game


Time expired rules:
When time is expired, 1 life is taken and score is set back to current level entry points.
The extra lifes catched during the level in case of time expire won't be counted at the level retry restart,
but still can be used during the currente level.
This is for preventing speculations that could take place if staying always in one level making time expire to
gain extra point in an infinite way due to the extra life taken in target room.
The lifes that are consumed are not restored at the level restart when time is expired.

Keys points:
Key: 50 pts

Bonus time left points:
1sec:100 pts

Jolly objects features & points:
Detonator:Destroys all small killers - 2500 pts
PassPTout:Unlock all remaining doors - 2500 pts
KLock :Reactivate and locks all doors - 0 pts
Klepsydra:Gives extra time - 0 pts

SECRETS

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% DO NOT READ FROM HERE IF YOU WANT TO DISCOVER THEM WHILE PLAYING %
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Keysequence levels list:
KS1 Lvls 1 - 10 + secret bonus level 10 GUBEVAC TOY CAVE
KS2 Lvls 11 - 20 + secret bonus level 20 PIRANHA BAY TOY CAVE
KS3 Lvls 21 - 30 + secret bonus level 30 CRAZY STALACTITES TOY CAVE
KS4 Lvls 31 - 40 + secret bonus level 40 TUTANKHAMUN TOY CAVE
KS5 Lvls 41 - 50 + secret bonus level 50 FROZEN WATERFALLS TOY CAVE
KS6 Lvls 51 - 60 + secret bonus level 60 DEAD VOLCANO TOY CAVE
KS7 Lvls 61 - 70 + secret bonus level 70 ENDLESS SPIRAL TOY CAVE
KS8 Lvls 71 - 80 + secret bonus level 80 DANGEROUS VORTEX TOY CAVE
+ secret bonus ending level 81

Appearance condition for Detonator:
Templ Lv1 : min 1 Key within 5 secs + rnd time
Templ Lv2 : min 3 Keys within 20 secs + rnd time
Templ Lv3 : min 4 Keys within 25 secs + rnd time
Templ Lv4 : min 5 Keys within 30 secs + rnd time
Templ Lv5 : min 6 Keys within 35 secs + rnd time
Templ Lv6 : min 7 Keys within 40 secs + rnd time
Templ Lv7 : min 8 Keys within 45 secs + rnd time
Templ Lv8 : min 9 Keys within 50 secs + rnd time
Templ Lv9 : min 10 Keys within 55 secs + rnd time
Templ Lv10: min 11 Keys within 75 secs + rnd time

Appearance condition for PassPTout:
Templ Lv7 : min 5 Key and min 60 secs + rnd time
Templ Lv8 : min 5 Key and min 65 secs + rnd time
Templ Lv9 : min 5 Key and min 70 secs + rnd time
Templ Lv10: min 5 Key and min 80 secs + rnd time

Appearance condition for Klepsydra:
Templ Lv6 : Min 1 Key and missing 25 secs + rnd time
Templ Lv7 : Min 1 Key and missing 25 secs + rnd time
Templ Lv8 : Min 1 Key and missing 25 secs + rnd time
Templ Lv9 : Min 1 Key and missing 25 secs + rnd time
Templ Lv10: Min 1 Key and missing 25 secs + rnd time

Appearance condition for KLocket:
Detonator or PassPTOut or Klepsydra apparence condition have been reached.
Templ Lv6 : 6 Key still to catch + rnd time
Templ Lv7 : 7 Key still to catch + rnd time
Templ Lv8 : 8 Key still to catch + rnd time
Templ Lv9 : 9 Key still to catch + rnd time
Templ Lv10: 10 Key still to catch + rnd time

Simple static toys points:
KS1-2:100 pts
KS3-4:150 pts
KS5-6:250 pts
KS7-8:500 pts

Water static toys points:
KS1-2:150 pts
KS3-4:250 pts
KS5-6:500 pts
KS7-8:1000 pts

Water special dynamic toys points:
KS1-2:250 pts
KS3-4:500 pts
KS5-6:1000 pts
KS7-8:5000 pts

Target dynamic and static (bonus lvls) toys points:
KS1-2:150 pts
KS3-4:250 pts
KS5-6:500 pts
KS7-8:1000 pts

Invisible toy points:
KS1-8:5000 pts
Placement:
KS1: Lvl 2 ROOM 10
kS2: Lvl 4 ROOM 12
kS3: Lvl 1 MIDDLE ROOM (on top)
KS4: Lvl 3 ROOM 13
KS5: Lvl 6 ROOM 14
KS6: Lvl 8 ROOM 13 (on top)
kS7: Lvl 5 ROOM 13
KS8: lvl 7 ROOM VORTEX TOP RIGHT (beyond top right rock)

Bonus lifes left points (if all 8 Keys sequences are completed):
1life:100pts

Secret bonus lifes:
Key sequence 1 lvls (L04:04sec:05lf L05:05sec:05lf L06:06sec:05lf)
Key sequence 2 lvls (L14:14sec:05lf L15:15sec:05lf L16:16sec:05lf)
Key sequence 3 lvls ( L25:25sec:10lf L26:26sec:10lf)
Key sequence 5 lvls ( L46:46sec:15lf)
Key sequence 6 lvls ( L56:56sec:20lf)
On these particular levels:04 05 06 14 15 16 25 26 46 56
if one of the 2 target room big doors is opened exactly when time left is equal to curr level
some extra lifes will appeae available to be caught in target room.
This bonus is catchable only one time for each of the mentioned levels. If bounus lifes
are activated and same level is repeated due to time expire or game suspension, the bonus lifes
for that specific level will not be available anymore.
If level time expires, lifes eventually cathed are not counted at the next level retry

Secret bonus points levels at the end of each key sequence are activated when:
All detonator are enabled and catched in current keyseq
All PassPTout are enabled and catched in current keyseq

Secret final points winning bonus lvl 81 is activated when:
All key sequences bonus levels have been activated due to already mentioned conditions.

Secret Ghost unkillable mode is acquired whem:
Keysequence is >=6 and levels last digit is 8,9 or 0, in those cases if any door
is opened exactly when the last digit of time left is equal to last digit
of curr level (ex time left 98 and level 68) for 10 seconds Genius enters ghost unkilled mode
and is not killed by small and big killer objects, after those secs Genius becomes killable again.

Secret passages:
Keysequence 1: Right 3rd cave, genius can jump on the upper cave (caution, he can get trapped if there are closed doors)
Keysequence 1: Genius can pass directly to the target room from the inner left side of the middle water cave, course when deadly water waves are turned off!
Keysequence 3: Third cave from bottom left, genius can pass to upper cave.
Keysequence 4: Top right rock, on the right of target room, Genius can pass through the the lower tunnel on
the right when doors in that area are openable.
Keysequence 4: Left midle cave, genius can pass to the upper cave when doors are openable/opened.
Keysequence 4: Bottom cave, genius can pass in 2 spots to the upper middle cave when doors are openable/opened.
Keysequence 5: A passage is available in the left and right "hand rock" from inside to central level hole.
Keysequence 6: A one way passage is available from the bottom left of the central tunnel to the left diagonal tunnel.
Keysequence 7: Left part of the spiral, secret passage at time open to internal part of spiral,
warning genius might be trapped if doors are closed!
Keysequence 8: Upper left and right sides of the circle inner area. Genius can pass from the inside to the outside.

Max Points diagram:
Static toys: 151.600
Water static toys points: 19.000
Water special dynamic toys: 6.750
PPtout: 80.000
Keys: 60.400
Detona: 200.000
target toys: 38.000
Invisible toys 40.000
bonus lvl pts : 49.400
Bonus lfs left: 9.900
Final lvl pts : 50.000
705.250

Timeleft Bonus: 100.000 ( estimate lvls 1-5: 15,20,20,30,40 sec left)
Timeleft Bonus: 194.000 ( estimate lvls 6-10: 40,45,50,55,55 sec left)
294.000 pts

Approx. max reachable score -> 999.250 pts


Cheats - How do I use cheats?
>22D6 60Unlimited lives
>240A 60Unlimited time
>16E1 EA A9 00
>1761 EA A9 00
Invulnerability
>15BA 60Ghost mode
>15E3 2C
>15E6 2C
Open any door
During the game, press F.Built in: clear level

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