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| From: Marko_Mäkelä
Date: 1998-05-19
Subject: Re: tapes+plus4 games
|
On Tue, 19 May 1998, Lion/Chromance wrote:
> Hi pals,
and ntscs :-)
> I wanna make this collection a slightly different from the current one,
> coz I want 100% working games there (about 5% of the current ones can't
> depack :( and I want the non packed 49 blocks versions if possible, to
> be able to enter unlimited lives POKES :)
Also, in the current collection there are many C16 games that use a few bytes above $4000, probably because the cracker was lazy and didn't care if the game works on a plain C16. I think that they should be re-cracked,
or converted so that they run on a C16.
I think that the games should be sorted somehow, and a small description should be written of each game, a bit like the /pub/cbm/vic20 hierarchy on ftp.funet.fi, but sorted by game type (adventure, shoot-em-up, jump&run,
and so on).
> (all is mirrored on ftp.funet.fi, so don't worry about that ;-) Thanks.
Let me know when you get the next batch, so that I can catch up.
> If someone has objections against .prg (+.gzip!) raw files on the
> site, please tell me. I am thinking hard, and still I see this
> solution the best. (ofcourse not 8.3 names, but normal unix)
The files could be crunched with PuCrunch, once the problem with the C16
depacker is solved. (Could someone have a closer look on it? I don't have the time right now. You can get the depacker's source code from Pasi Ojala (albert@cs.tut.fi), it's commented and all.) PuCrunch can also decrunch files crunched by it, so there isn't any problem if you want to convert the files to another format. And it is available as portable C source code, which means that you can run the conversion on the file server itself.
Marko
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