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Probe Software
Name:Probe Software
Type:Company
Active:no
City:London
Country: England
Members:
Paraskeva, Vakis(Member)
Notes:Went onto developing games such as Mortal Kombat, Alien 3 and more for Amiga, Megadrive and SNES.
Releases by Probe Software
TitleCoversCategoryRelease DateProduct CodeLanguageSizeRetail PriceDistribution
Into The DeepGame/Action1986English16K£1.99Commercial/PD
Dirty DenGame/Platformer1986English16K£6.95Commercial/TA
Defence-16Game/Shoot'em up1985FMcG02English16KCommercial/TA
OblidoGame/Sokoban1986-062C 0120English16K£1.99Commercial/TA
4 release(s).


History
Probe Software was founded by Fergus McGovern and Vakis Paraskeva in 1984, when Fergus was only 18 years old. (Source: Retro Gamer 156)

Early days (Source: Edge Gaming):
Edge So how was Probe set up?
FM One of my friends, Vakis Paraskeva, was writing games for Romik Software for the C16 and C64 including Multi-Synthesiser. I was quite young at the time but I eventually persuaded him that we should get together and work for ourselves, with him writing the games and me handling the sales and marketing. Our first game was Escape from Alcatraz ([ Lemon64 ]) which did okay and allowed Vakis to go on to write a C16 game called Dirty Den before moving on to an Amstrad CPC 464 to produce our most successful game at that time, Devil's Crown, written by Brian O'Shaughnessy. After this we licensed one more product on the Amstrad and then concentrated on our first conversion which was to take our own Amstrad game, Devil's Crown, and convert it to a Spectrum.

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