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Posted By

Luca
on 2004-06-23
16:01:37
 [BBsoftware] 1942 clone

It's time to divide this topic from the searching-for-1942 topic, and a good start needs some links:
screenshot 1
screenshot 2
[gamename] C16 alpha1

At the moment, the aitplane shoots and move, ok, what more?

Posted By

RKSoft
on 2004-06-23
17:27:14
 Re: [BBsoftware] 1942 clone

hm, if anybody can modify/optimize the basic code - you are welcome happy

I forgot to say: in game there is a variable calls TH which you can change between 1 or 2.
1 = normal shot
2 = super shot

The next steps:
1. Looping (i must convert the c64 gfx into c64) & powerups
2. enemies (i thought about DATA, also predefined controls for enemies with 4 or 5 different movements) - what do you think?
3. better memory mapping ($1000-$1500 Starcode in Basic / $2000-$2400 character code / $3000- ... the main code)
4. finally, a title screen
5. joystick support
6. music and sound support
7. finally, i hope, the compiling into machinecode
8. maybe, improvements and extras

Posted By

Csabo
on 2004-06-23
17:32:12
 Re: [BBsoftware] 1942 clone

I'm saying this now, so you don't get disappointed later on: there is NO WAY you can move that many things (enemies, player, shots, etc.) at full frame rate with a basic program. It will be "jumpy", which is a big negative for an action game. Why not develop the whole thing in machine code from the start?

Posted By

MIK
on 2004-06-23
17:33:02
 Re: [BBsoftware] 1942 clone

BBSoftware, your basic is awesome! I take my hat off to you! happy

It also makes me cry! Will it really run fast enough? Your GFX are impressive!

The game should be called another name for legal reasons. Capcom may hunt you down and as you may know the game doesn't belong to Elite! wink

How about "1946" aka 1942 +4 hehe. wink

Posted By

RKSoft
on 2004-06-23
17:39:15
 Re: [BBsoftware] 1942 clone

@Lando
big thanks happy - this motivate me... and yes, i'll use your great idea ... at this moment, this game has the name:

1946 - ... hm (anybody an idea?)

@Csabo
i could not code in machinecode, i would learn it, but for me, it is to ... crazy wink

Posted By

MIK
on 2004-06-23
17:50:48
 Re: [BBsoftware] 1942 clone

1946 is Chesse! wink

1942 - Squadron Partol ?

Posted By

Luca
on 2004-06-23
20:35:24
 Re: [BBsoftware] 1942 clone

..:|1942 - Bloody grades|:..

Posted By

Luca
on 2004-06-23
21:34:04
 Re: [BBsoftware] 1942 clone

Wanna make music for this, but HOW?
The very first idea is to use TLC's frq converter for a 3voices tune...but I wish to compose something for TED!
TLCPlay is quite hard to guide to the right way, hence? MusicMaster? Witthaker's Music Maker?
We still need a powerful TEDmusic editor!

Posted By

RKSoft
on 2004-07-13
13:40:44
 Re: [BBsoftware] 1942 clone

Sorry for the outtime but i had not enough time. Now, i continue my work on the plussy version!

Posted By

Lavina
on 2004-07-14
02:42:42
 Re: [BBsoftware] 1942 clone

wow. Mpressive !!!! happy

How about putting the emulator to max speed to play ? happy

Posted By

RKSoft
on 2004-07-14
16:51:22
 Re: [BBsoftware] 1942 clone

Use VICE (Plus/4) and press ALT+W or click in option on Warp Mode wink



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