Posted By
MMS on 2024-11-13 12:52:04
| Re: What's wrong with AdvSkel[Vic]65? (update: typo corrections)
My view: nothing wrong with the tool just I am not in the focus group
1) I do not want to learn and use CC65 (in this form). I am a BASIC fan, and also prefer Pascal, but do not like so much the C. As I see the CCS65 binaries are far from ready for Plus/4 (or at least the last time I checked it) and I had no wish to build numerous Libs just to have GRAPHIC, SCNCLR or SOUND commands. (maybe I am wrong, then please correct me). Probably those are availlable at some developers and programmers, but for me seems not ready yet, or at least I am not aware of it. I really prefer to have the lot of functions BASIC v3.5 offers to us.
2) I do not want to release any text ONLY adventure. I know that human imagination is the best creator of monsters and environments, but I treat myself as (average) graphician, so adventure should have some self made gfx. My adventure should be at least the level of Gyuruk Ura (like a very simple Steve Jackson corr Fighting Fantasy books) but I would prefer a little more complex, more RPG looking something. You can see below what is in my mind (my work)
Certainly it WON'T be a real RPG, but a very simple adventure (a real RPG with NPC interaction or very complex interaction with the environment or story would be beyond my humble skills), but GFX may show it to be a more serious game as it really is. Some technical limitations blocked in my progerss: a) I was waiting for the Plus/4 mouse to be ready for this game, and now we have it thanks to BSZGG b) I was waiting something faster than 1541, as GFX need speed, Jiffy is not an option, 1551 is too rare and expensive. Maybe TCBM2SD? I will test it.
BTW in case of text only adventure the colored texts and the 80 column mode would be something shine out of the crowd. Unfortunately in BASIC 80 column mode is out of sight, and my skills in assembly are below average.
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