Posted By
RoePipi on 2011-07-30 08:38:21
| Re: New Game Released: Bit Fox
Csabo: Funny thinking, for you, a "time is up" message equals a reward, maybe you liked school exams very much I think the problem is you wanted to mix 3 different things (hi-score, reward, ending) into one. For example, Thrust Fox has an end and a highscore, but no reward (or: every caught pheasant is a reward , and you can't continue the game, but to start a new one.
Sixteen Plus: The music pieces just hop into my head in late evening when I'm already in bed, and I must write them down at instant, because they would never come back. (Problem is, I can't identify music notes myself, I have to slow down the music in my head and key them in a virtual piano note by note, using trial&fail.
Luca: Yeah, I think it's not the best idea to measure products in a fixed scale, it can be a remorse to gain ratings like better commercial games from the past, or, for the voter to give too low or too high values. I think Pouet.net's system is a good idea. We could sum many players' votes: - don't like (-1) - don't know (0) - it's okay (1) - like it (2) Or similar, I'm not into scoring systems much.
About the speeds: I do will try out Austro (my bad, I completely forgot about it). Don't forget that in my latest games the features and complexity were cut down to a minimal level to reach a playable speed. I could have put in a lot of ideas like cannons and disappearing blocks in Bit Fox, different kinds of birds, bonus time and even a remaining time display in Thrust Fox Extra, but the speed would have suffered, like in Foxish...
Whatever, I make these games for fun and because I think they have been missing since I got a Plus/4 in childhood. Back then I saw what simple games were selling at stores where I live.
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