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Posted By

George
on 2011-02-08
11:56:01
 "Yie ar Kung Fu" on the c16. What a dissapointment!

Just got "Yie ar Kung Fu" for the c16. It was the first game together with Rambo, which i ever saw on a homecomputer, a C64, when i was a kid. What a disappointment, they could have done so much more of this game for this machine. The game has no music, very minimalistic sound and Titlescreens.

Posted By

Csabo
on 2011-02-08
10:04:32
 Re: "Yie ar Kung Fu" on the plus/4. What a dissapointment!

Agreed, it's not a very playable game. Definitely cannot hold a candle to the C64 version. We have to consider that it is a C16 version though, so they had MUCH less room to work with, and since there are no hardware sprites... A lot of the code is spent on doing the graphics.

There are quite a few other commercial C16 releases that are much worse than their C64 counterparts. To me, Green Beret is always the first that comes to mind (probably cause I played the C64 version at a friend's place). In general, the action/shooter/platformer is such a big genre on the C64, but honestly, I can't think of a good example on our platform.

(ps. now that you're a member, don't forget to vote on those games!)

Posted By

George
on 2011-02-08
10:35:57
 Re: "Yie ar Kung Fu" on the plus/4. What a dissapointment!

Agreed, this machine was not blessed with the best conversions. This title seems to me, that it had to been thrown very quickly on the market. I remeber wanting this game for my plus/4 when i was at school, not having the money to buy it.

Very funny: in the inlay there is a commercial for "Rambo II" (a great game!!! not only because i am am a huge Stallone fan), which was never released for the 264-series.

Posted By

retroscener
on 2011-02-08
17:41:31
 Re: "Yie ar Kung Fu" on the c16. What a dissapointment!

Yie Ar Kung-Fu looks so great on the screenshots, but it just plays bad. The collision detection makes it too easy to complete overall. I managed to beat the game without losing a life using one move which now sits embarrasingly on youtube: http://www.youtube.com/watch?v=NlOmWYnukFY

But the worst aspect has to be the pointless tape multiload. I believe that if like Elite's Bombjack, they kept it as a single load but having 2 versions, one on each side of the tape with a different backdrop then they could've quite easily fit it all in and have the game loop over.

As arcade conversions go, we haven't been lucky. Hyper Sports is pretty chronic especially with the original tape multiload, and Ghosts'n'Goblins is arguably even worse than Green Beret which was at least finished, so GnG gets my vote for the worst conversion of all.

Our best probably being Ikari Warriors, which Commando should've been. Bombjack isn't as bad as some make out, and Paperboy could've been a lot worse too although no obstacle course. There is also Gridtrap which is actually an old 1983 coin-op called Checkman which is good fun.

But we have quite a number of games too which absolutely tears strips of it's C64 version, or at least matches it.



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