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Posted By

Luca
on 2006-02-24
11:59:49
 Playing into Ghosts'n'Goblins C16 code

It should be obvious that "Ghost'n'Goblins" logo and main character in the tremendous C16 version, had been actually drawn in order to be displayed as MCM, not that ugly hires they show.
Ok, I had: a YAPE 0.64 and a little spare time. Well, why not?
These should be the logo and the main character as they had been thought to work.
While the WHITE screencolor would be almost sure for the "sprite" (hahaha, he said sprite!), I really dunno about the logo's oroginal screencolor, maybe RED (#$1A) instead of WHITE (#$F9).
Well, try by yourself:
>1055 1a <-- logo
>19b5 f9 <-- sprite
Should I add this as GnG entry's trivia here at +4 World?

gng's modified title screen
gng's modified ingame screen

Posted By

Csabo
on 2006-02-24
13:58:35
 Re: Playing into Ghosts'n'Goblins C16 code

Yup, that is obvious. I remember changing it myself and then thinking "how could they release it like this"? But then of course we have other buggy software, like Savage Island, etc.

Posted By

Luca
on 2006-02-24
18:00:49
 Re: Playing into Ghosts'n'Goblins C16 code

Ok, then: not taking in consideration who get this first happy should we add it as a game's trivia?



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