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| Previous Messages | Posted By
Luca on 2006-02-24 18:00:49
| Re: Playing into Ghosts'n'Goblins C16 code
Ok, then: not taking in consideration who get this first should we add it as a game's trivia?
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Posted By
Csabo on 2006-02-24 13:58:35
| Re: Playing into Ghosts'n'Goblins C16 code
Yup, that is obvious. I remember changing it myself and then thinking "how could they release it like this"? But then of course we have other buggy software, like Savage Island, etc.
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Posted By
Luca on 2006-02-24 11:59:49
| Playing into Ghosts'n'Goblins C16 code
It should be obvious that "Ghost'n'Goblins" logo and main character in the tremendous C16 version, had been actually drawn in order to be displayed as MCM, not that ugly hires they show. Ok, I had: a YAPE 0.64 and a little spare time. Well, why not? These should be the logo and the main character as they had been thought to work. While the WHITE screencolor would be almost sure for the "sprite" (hahaha, he said sprite!), I really dunno about the logo's oroginal screencolor, maybe RED (#$1A) instead of WHITE (#$F9). Well, try by yourself: >1055 1a <-- logo >19b5 f9 <-- sprite Should I add this as GnG entry's trivia here at +4 World?
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