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Posted By

Litwr
on 2014-10-27
13:34:46
 Re: YAPE 1.0.5 released

Thanks! But we are at danger: there are no other developing emulators for +4.

Posted By

MMS
on 2014-10-24
07:53:16
 Re: YAPE 1.0.5 released

OK grin

Posted By

Luca
on 2014-10-23
18:26:03
 Re: YAPE 1.0.5 released

ATTENTION BUDDIES!

Keep you evil words wink because all the bugs are gone. So, don't miss to download YAPE 1.0.5 again since now, both x64 and x86 versions!

SVS we've killed a little but nasty bug which could have get confuzion in the screenshots saving. Try playing with the accessing folders by now wink

Posted By

MMS
on 2014-10-23
16:53:45
 Re: YAPE 1.0.5 released

OFF
I almost wrote something, but noticed that it would be too evil. so big silence from here.

Posted By

Gaia
on 2014-10-23
16:08:25
 Re: YAPE 1.0.5 released

I can not reproduce Luca's bug... But the good news is that the crash now seems to be fixed. To be honest I am not sure what exactly fixed it, perhaps some machines do not like certain size offscreen surfaces?

Posted By

Luca
on 2014-10-23
14:57:55
 Re: YAPE 1.0.5 released

XP SP3 here too, didn't manage particular setups, simply used doubleclick on IEC drive, and it usually saves in the same folder with the starting .D64 or .PRG.

Posted By

SVS
on 2014-10-23
14:26:50
 Re: YAPE 1.0.5 released

@Luca: the bug is old, maybe more than a year ago.
In your case, maybe something did need access to the new folder (I don't know what) and from then Yape aimed to the new path. I use XP SP3 and that behavior was common. For example if you set Yape to aim a device like a disk unit and another to printer output: they become the same one.
Disk is not resettable even by Yape menu option. Only restart... :-/

If you you use Win7 (or Win8) you have more opportunities happy)

Posted By

Luca
on 2014-10-23
10:41:25
 Re: YAPE 1.0.5 released

SVS: how deeply ago? This has begun only 2 days ago when 1.0.5 overlapped 1.0.4 to me happy 0001.bmp usually did follow 0000.bmp in the same folder, allowing me to easily produce a title and a main .gif and quickly add'em to this site. Now that's changed...now!

Posted By

SVS
on 2014-10-23
10:30:31
 Re: YAPE 1.0.5 released

@Luca: The problem is well known by Gaia. I have informed him deeply time ago.
Actually it seems that Yape can manage only one external path. When you (or system) change it, ALL the following operations are addressed to the new path.
This affects the disk emulation too, if you set a PC folder as a device (for ex. Unit#9=c: emp).

Hoping on next release wink

Posted By

Luca
on 2014-10-23
09:31:24
 Re: YAPE 1.0.5 released

If you save a BMP screenshot, it goes in the same folder where the .prg file has been opened. If you save a second BMP, it should go in the same folder with the suffix 000(+1).bmp, but in this new version the second BMP prefers to go in the /Documents and settings folder, named as <user>0000.bmp. Why?

Posted By

Fonsis
on 2014-10-23
01:51:15
 Re: YAPE 1.0.5 released

Thanks a lot Gaia! happy Nice work! happy

Posted By

SVS
on 2014-10-22
12:49:23
 Re: YAPE 1.0.5 released

Thank Gaia!

Posted By

Gaia
on 2014-10-22
08:40:02
 Re: YAPE 1.0.5 released

Those experiencing problems (except Luca happy ), please:

1) Download & install the 2010 DirectX runtime:
http://www.microsoft.com/en-us/download/confirmation.aspx?id=8109
2) Redownload the package from the homepage.

If you're still having issues please contact me privately with:
1) a screenshot of DXDIAG.EXE
2) video card type and memory size, driver version
3) screen resolution
4) a copypaste of the YAPE log (or crash dump)

Posted By

Luca
on 2014-10-22
07:50:34
 Re: YAPE 1.0.5 released

Issues solved with the x64 version, I'm going home to test the x86 too.

Posted By

retroscener
on 2014-10-22
07:12:59
 Re: YAPE 1.0.5 released

Fantastic, looking great now. Thanks Gaia happy

Posted By

Gaia
on 2014-10-22
05:56:13
 Re: YAPE 1.0.5 released

Go to advanced settings and choose stretching though it will be a bit amorph. Inthe next version i'll readd a few 4:3 modes such as 800x600.

Posted By

retroscener
on 2014-10-22
05:42:34
 Re: YAPE 1.0.5 released

Talking of fullscreen. I still can't get it to fit the entire width of the screen, as the picture still appears in 4:3 format with black vertical bars instead of 16:9.

Although I have a new quite powerful modern laptop with a Nvidia Geforce GT745N graphics card which should be enough, my monitor resolution isn't the best maxing out at 1366x768. But then I don't get this 4:3 only problem with the Vice emulator.

Any ideas?

Posted By

Luca
on 2014-10-21
19:29:45
 Re: YAPE 1.0.5 released

I have D3DX9_35.DLL in my /SYSTEM32 folder, but GDI fails and the emulator crashes when it's off, or when I choose fullscreen

EDIT: tested on a Win7 64bit. The YAPE.exe file runs flawlessly, the YAPE.exe x64 doesn't even open claiming for an error calling.

Posted By

retroscener
on 2014-10-21
17:54:17
 Re: YAPE 1.0.5 released

Downloaded. Great work as always

Posted By

Gaia
on 2014-10-21
17:45:07
 Re: YAPE 1.0.5 released

Yeah, "Use GDI" is turned on in that one I guess. So you have the same problem as Kichy...

EDIT: just tested on my old netbook running Windows XP and after manually adding D3DX9_35.DLL (the right way is to install the latest DX runtime for Windows) it works... even in full screen mode :-O

Posted By

Luca
on 2014-10-21
17:41:33
 Re: YAPE 1.0.5 released

Luckily, I saved my previous .ini file, because if I use the one included in the ZIP file YAPE crashes instantly while opening.

Posted By

Gaia
on 2014-10-21
17:37:29
 Re: YAPE 1.0.5 released

Oh, stupid Windows... Not sure what to say now, I tested on a few machines and had no problems...

Posted By

Luca
on 2014-10-21
17:32:31
 Re: YAPE 1.0.5 released

I downloaded the fixed version, on XP SP3, D3D9.dll is present and ok, nonetheless it crashes if I wanna fullscreen it.

Posted By

Gaia
on 2014-10-21
17:08:47
 Re: YAPE 1.0.5 released

Cheers all happy

Some people reported problems (probably missing D3D9.DLL) that resulted in a crash so I will reupload a statically linked binary to my website soon. If anyone encounters problems please try redownloading in a few minutes.

EDIT: actually it is recommened downloading anyhow ;)

Posted By

MIK
on 2014-10-21
17:05:46
 Re: YAPE 1.0.5 released

Nice one Gaia, many thanks as always Bro! happy

Posted By

Luca
on 2014-10-21
17:03:06
 Re: YAPE 1.0.5 released

Yes great! And now both Friction and Elite Trained work!

Posted By

Gaia
on 2014-10-21
17:03:06
 YAPE 1.0.5 released

Another surprise: after an almost 2-year hiatus finally a new version of YAPE is released. Most notable changes are:

  • show full IEC path in directory listing
  • using Direct3D 9.0 (at last...) - still not the most up-to-date but hey...:
    • better fullscreen mode (no resolution mode change)
    • more consistent CRT emulation across video modes
    • adjustable video oversampling in DX mode (i.e. 'Use GDI' off)
    • Direct3D surfaces can be saved to PNG format
    • replaced 'double size' with 'double scan' in DX mode (576 row line buffer)
    • removed deprecated overlay mode and DirectDraw dependencies
  • Windows XP and higher only (sorry... no time to maintain earlier ones)
  • file association bug fixed
  • autostart fixes
  • tape motor should not start when PLAY/RECORD is pressed via the GUI
  • some code cleanups


This time follow the link to the "Gaia's Shrine" page to download the latest version. Link: http://gaia.atilia.eu


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