Previous Messages |
Posted By
gerliczer on 2015-01-31 05:00:30
| Re: C16 Chess
There's nothing odd there, Baz. The game occupies effectively 400+ bytes, but as a physically addressable least amount of disk space (sector, or in this case the boot block) is 512 bytes both statements are true at the same time.
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Posted By
MMS on 2015-01-31 03:07:34
| Re: C16 Chess
i think specifically for thos game the extended background color mode would fit the best (eg you step on a dark field then it remains dark)
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Posted By
retroscener on 2015-01-30 23:11:12
| Re: C16 Chess
That's very odd, the BBC News website has it down as 487 byes for some reason. http://www.bbc.co.uk/news/technology-31028787
Yet when you click on the link where it says "is only 487 bytes in size" there, it goes to the page where it then states 512 bytes. What are the BBC talking about?
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Posted By
MMS on 2015-01-30 15:45:29
| Re: C16 Chess
x86 code is very very similar to Z80 code. If you look into the list of PRGs, there are some ZX Spectrum based conversions (Sabre Wulf, Sgt. Helmet Zero, Uwol), so converting this code with nicely done source code, no gfx and no music:
theoretically could be converted in no time
But not by me Last time I coded anything in assembly to x86 or Z80 was ~16 years ago. It is not like riding the bicycle
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