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Posted By

Charlemagne
on 2024-05-01
15:40:20
 Re: The "third" boot of Fridi with Csabo's 1x1 demo scroller (4K video)

Fridi in LUMYDCTT v6.7.3: Multicolor text(?)

Here some game tests (lots of them are using Multicolor text mode)... ...it is a very interesting mode!
(I am learning a lot while developing Fridi! eg. Some years ago, I was very surprised at Tutti Frutti that uses Text mode, not graphics, Csabo said me this is because the games are more fast in this way, that is really logical. But the Multicolor-(text)-mode is very famous, I would not think so.)

- Kockafestő (speed: fast)
- Tutti Frutti (sound: bad, not start)
- Auriga (almost good)
- Icicle Works (playable, music: good, speed: normal)
- Csodálatos Simon (almost playable, speed: fast)
- Big Mac (speed: fast)
- Blagger (stragne)
- Cops and robbers (not moving)
- Hustler (speed: fast)
- Bridgehead (music: ok, not start the game)
- Monkey Magic (playable, speed: normal)
- Prospector Pete (good, playable, speed: normal)
- Mr. Puniverse (speed: fast)
- Panik! (speed: very fast)
- Timeslip (first game is scroll, but not more)
- Varmit (music: almost good, speed: very fast)
- Video Meanies (music: ok, playable)
- Spiky Harold (playable, sound: ok)
- Űrpók (speed: very fast, sound: bad)
- Dirty Den (good, but very fast)
- Kikstart (very bad)
- Military (very fast)
- Atlantis (almost good)
- Squirm (almost good)
- Spectipede (very good, but very fast)
- Autozone (almost good)
- Dorks Dilemma (almost good, but fast)
- Fingers Malone (sound: ok, speed: normal, playable)
- Formula 1 (almost good)
- Manómánia (almost perfect, music: ok, speed: a bit fast)
- Wacky Painter (almost perfect)
- Rig Attack (almost perfect)
- TV játék (almost perfect)
- Out on a limb (almost perfect)
- Major Blink (almost perfect, playable, speed: normal)
- Paperboy (lag, but speed: almost normal)
- Godzilla (a half Godzilla happy )
- Digital Ball (something strange)
- Gunslinger (almost perfect, but very fast)
- Fire Ant (almost perfect)
- Kőműves Kelemen (almost perfect, speed: fast)
- Monty on the run (title screen: ok, game: bad)
- Robin Hood (graphics: almost perfect, speed: fast)
- Super Cobra (scroll on the main screen is good, but not more)
- Xargon Wars (title screen is perfect, but no game)
- Menekülés (title screen is OK, but no enter the game)
- Amőba - Novotrade (almost perfect)
- Climb it (almost perfect, but speed is fast)
- Enigma (strange grafics)
- Ghost Town (music: OK, speed: normal, a slice of GFX is glitch)
- Pancho (almost perfect)
- ..., etc.

Posted By

Charlemagne
on 2024-04-27
17:12:32
 The "third" boot of Fridi with Csabo's 1x1 demo scroller (4K video)

Dear Commodore Plus/4 Infatuated,

Here comes LUMYDCTT v(0.)6.7.2. with new features of Fridi:



For example:

I. implement a lot of TED-registers again
+ $FF06, $FF07: VScroll, HScroll - hidden texels on textures
+ $FF0C, $FF0D: Cursor position
+ $FF0E, $FF0F, $FF10, $FF11, $FF12: Sound generators
+ $FF1A, $FF1B: First character position
+ $FF1C, $FF1D: Current scan line position (PAL only, now) [Y of beam]
+ $FF1E: Current "raster coloumn" position [X of beam]
+ Fix $FF3E: switch to ROM (reloads some important vectors (MNI): eg. quit from Csabo's sample by space)
+ ...

II. Fix some typos and bugs

III. Run some test programs:
+ Welcome
+ my 10liners from 2020
+ Tetravex
+ Flash Fantasy
+ Kingbox
+ Heartlight: I have found a fatal error in the source (when you collect all hearts and go to out of the door: jumps out of the IRQ to load the next level, so Fridi is "frozen" logically, but Plus4EMU and Yape don't care about it and go on...)
+ Csabo's 1x1 character scroller: the frame is shifted because of 3D world (the "screen" and the "frame" are on different textures and position)

...more details in "whatsnew.txt", and the help system of LUMYDCTT...

Homework: try to complete a simple game when Fridi using transparent background and let the screen is on the back-side... happy ...for professionals: rotate screen upside-down while you are on the back of the screen... happy

Have a good training!


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