Notes | Hi-end text adventure code for the C64, Plus4, C128, Apple2enh and Atari XL series using cc65. Very efficient, and supports up to 128k on some systems. Uses the Cubbyhole optimization technique and other optimizations, including inline assembler and middlemen.
Features:
* Up to 255 verbs, 128 items, 32 categories, 255 aliases (synonyms), 255 rooms and the basic four directions * Entry for player name * A scoreboard at the top of the screen. * Text compression * Uses my SimpleIO libraries * Can use extra room-handling code to display room text based on conditions such as a particular task done or a particular player possession.
New:
* Heavy optimizations, debugging and code-cleaning.
Default Main Binary Sizes:
C64: Regular: 2.87k W/ Hidden memory: 3.04k Plus4, 64k: 2.92k C128, Bank 0: 2.42k Apple2enh, 64k: 2.96k AtariXL, 64k: 4.57k
To-Do:
* Save game support * Better compression
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