| Viktor A Piktor (Victor The Painter) | Title: | Viktor A Piktor (Victor The Painter) | Category: | Game/Amidar | Release Date: | 1987 | Language: | Hungarian | Size: | 16K | Machine: | PAL Only | Code Type: | Machine code | Distribution: | Commercial/PD | |  | Distributed by: | Novotrade Magyarország | Released by: | DELTASoft | Notes: | Developed by István Korsós. |
User Rating: 7.1/10 (7 votes) User comments: Read comments
| 
 |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | DELTASoft | 1987 | Commercial | | | Cassette | | Unspecified | | 0 |
1 found. |
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| Covers | |
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| Author's Notes | I've developed this game for the C16, using a Commodore Plus/4. It just barely fit into the C16's memory! We have sold about 1700 pieces back then. The game is based on a well known idea: on a board of squares your job is to paint the squares while ghost are trying to get in your way. The game contains 99+1 levels, which was quite a big deal back then. Most of the levels were designed by my then-girlfriend, who is now my wife :-) The game produced several articles in the papers, seeing how it used interrupts. E.g. there was an article about a program using interrupts to play two channels background music.
The graphics on the cover was also designed by my girlfriend, if I can remember it, I'll try to dig up the cassette and send you the cover scan.
This one was the only game I developed for the machine, my goal was to prove that I can do it, I wasn't in it for the money. :-)
This software is my intellectual property, you can use it on your website. Novotrade only paid royalties for each copy they sold.
Istvan Korsos
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| Cheats - How do I use cheats? | >254B AD
| Unlimited lives (enter in emulator monitor) |
POKE 9547, 173
| Unlimited lives (unpacked) |
POKE 12206, 255
| 255 lives (unpacked) |
POKE 4739, 173
| Unlimited paint (unpacked) |
POKE 8303, 173
| Unlimited time (unpacked) |
POKE 9374, 44 POKE 9405, 44 POKE 9421, 44
| Invulnerability (unpacked) |
POKE 12211,x
| x=level number (unpacked) |
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