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Introduction
After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago. But why did the people leave? And why is there a fence around the white house at the top of the hill?


Tristam Island
Title:Tristam Island
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware/Commercial
Product Code:PP0217
Retail Price:$3.99/€35,00
Game ending type:Has an end, game ends
 Play Online!
Distributed by:poly.play
Notes:Written by Hugo Labrande (Calgary, CA) using PunyInform, released on 33 different platforms under Jacquard Entertainment. The free demo version includes the first act. 200925 is a multiformat disk with VIC20 and PET. 201117 is powered by Ozmoo.
  Download:
  Free demo (200925):
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Zimmers
Zimmers
  Free demo (201117):
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Zimmers
Zimmers
  External links:
    itch.io
    poly.play store
    C64 release

User Rating: 7.3/10 (3 votes)
Tristam Island Screenshot


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Original releasepoly.play2020-11-20CommercialPP0217€35,00DiskSlide boxVery common0
1 found.


Publications
Review: K&A Plus 18 (Magazine/Polish) pg. 24
Review: Zzap! 64 Annual 2021 (Magazine/English) pg. 85


Covers
Box
Box


Description
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, I'd rate the game's difficulty as "Standard"; however, the game's design is modern and eschews all the frustrations commonly associated with 1980s text adventures. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!


HOW TO PLAY
- Insert the disk in your Commodore 8-bit computer (or your emulator).
- Start the system.
- Type LOAD"$",8,1.
- Type LIST
- Choose the right version of the interpreter, e.g. type LOAD"tristam-pet",8,1.
- Type RUN
- The game then starts.

Example of inputs recognized by the game are: go east, examine sky, inventory, enter ocean, take pebble, open matchbook. Around 100 verbs are recognized by the game.

There are no built-in hints in the game (there just isn't the space!), so I encourage you to ask other players for help!

If you encounter a bug, or if a sensible command wasn't recognized, or if you want to give me any sort of feedback, don't hesitate to send me an email : hugo at hlabrande dot fr.


MANY THANKS TO
- Infocom, creators of the Z-Machine and of so many awesome adventure games that we're still using their tools 40 years after;
- Graham Nelson, creator of Inform 6
- Andrew Plotkin, for his hard work and dedication to fixing the Inform 6 compiler's bugs that had prevented z3 releases for years;
- Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform library, and many optimizations
- My testers: Brennen Kinch, Grimmnebulin, Jack Welch, Juhana Leinonen, Mark Walker;
- Stefan Vogt, for his help setting up many ports of this game, and his detailed answers to my technical questions.

For the Commodore 8-bit port more specifically:
- Edilbert Kirk, for developing his multi-platform interpreter and allowing me to use it.


Solutions - Unsolved
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