Author's Notes: (EN) Bringing you the pheasant-catcher minigame from Foxish. Now it's a bit more optimized, a bit more responsive, and a bit more for C16 fans! Thanks for all the kind words!
(HU) Leszállítva a fácán-kapdosós minijáték a Foxish-ból. Most egy kissé jobban optimalizált, egy kissé irányíthatóbb, és egy kissé több a C16 rajongóknak! Köszönet a sok kedves szóért!
Scope Variable ===== ======== game E: enemy x cycle F: enemy y (1-18) prg F$: fox standing prg G$(0-2): grass anim phases prg H: high score cycle I: loop variable / ABS(T) in play game J: joy port (1,2) prg L$: "Thrust fox" left game P: score prg R$: "Thrust fox" right prg RO$: the traditional fox head game S: enemy anim state (0,1) prg S$: 7x cursor right characters game Y: fox y coord (0-18) game T: thrust (-10 - 10) prg U$: 38x SPC characters / worker variable at start prg Z$: timer reset string ("000000")
10 init (400) 20 title screen 80 find out actual joystick 90 start new game: init score, erase playfield, reset timer 100 move fox 300 pheasant: present? ->320; fox stopped? ->370; randomly appear ->330 320 fox stopped? ->330; present, move it; out? ->360 330 present, draw other anim frame 340 not caught? ->360 350 yes, eat it, score 360 grass anim 370 1 minute limit 380 time up
400 fix chargen 420 init screen 430 init variables 600 trap |