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The Dogboy
Title:The Dogboy
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Device Req.:Disk only (2 sides)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Created by:Pension Productions
Notes:Adventure in two individual parts. Both C64 and Plus/4 versions are included in the .D64.
  Download:
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Zimmers
Zimmers
  Part 1:
Download from Plus/4 World
Plus/4 World
  Part 2:
Download from Plus/4 World
Plus/4 World
  External links:
    ZX Spectrum release
    Amstrad CPC release

User Rating: 8.5/10 (2 votes)
The Dogboy Title Screenshot

The Dogboy Screenshot


Additional Software Materials
Original Instructions Sheet
Original Instructions Sheet


Solutions - Complete
Part 1:
INVENTORY (nothing), N (Roxy says that the Princess has stolen the
Forbidden casket and ran away. Snap says to tell all the animals and meet
a Cuckoo Hill. Your responsibility is to get the dogs out of the city),
E, EXAMINE BARRELS, TAKE PERIWINKLE, EXAMINE PERIWINKLE (leaves shaped
like keys), LOOK (you see dogs), EXAMINE PLUM (Plum and Pudding run
fast), EXAMINE BRANDY (Brandy and Butter are good at finding things),
EXAMINE SNAP (he prophesies and reads minds), EXAMINE DRAGON (the
leader), ENTER KITCHEN (you can't but are given a tomato), S (Butter is
nuzzling the pump), EXAMINE PUMP (no water), PULL HANDLE, W, EXAMINE
EMPRESS (Plum is sniffing the basket) OPEN DOOR (the Empress says you
need to wave the periwinkle), TAKE BASKET (you can't), WAVE PERIWINKLE, W
(Brandy seizes a ladder), TAKE LADDER, EXAMINE LADDER (can telescope), E,
E.


EXAMINE WALL, TAKE BRICK, EXTEND LADDER, CLIMB LADDER (you see the King
put a diamond necklace on the Queen), CLIMB WALL, TAKE LADDER, DROP
LADDER AGAINST WALL, DOWN (you hear chattering), LISTEN, LOOK UP, THROW
BRICK, TAKE RING, EXAMINE RING, EXAMINE NECKLACE, EXAMINE IVY (you see a
nest), EXAMINE NEST (eggs), TAKE EGG, EXAMINE EGG, CLIMB LADDER, CLIMB
WALL, TAKE LADDER, DROP LADDER, AGAINST WALL, DOWN, W, GIVE EGG, TAKE
BASKET, W, N, E (you can't), EXAMINE GUARD, EXAMINE TOWER, EXAMINE LINE,
SHOW LINE TO GUARD, S, S, W, EXAMINE BED, EXAMINE GATEKEEPER, WAKE
GATEKEEPER, WAKE GATEKEEPER, SHOW RING TO GATEKEEPER (he opens the gate
and the dogs run to Cuckoo Hill), E, EXAMINE HOURGLASS, TAKE HOURGLASS,
S, S, S, OPEN GATE, S, E (you see a ghost that needs an answer to a
riddle), GIVE HOURGLASS (time).


Go DOWN, DROP BASKET (wrigglers enter), TAKE BASKET, UP, N, S, S (only
the dead can pass through), EXAMINE BULL, N, N, N (the lion says that you
must prove you are alive), EAT TOMATO, N, N, SW (you hear the fox and
Dragon), UP, EXAMINE PILLARS, TAKE FLASK, EXAMINE FLASK, DOWN, NE, SE, S
(you see a pavilion), ENTER (you hear a voice and a figure looms beside
you), EXAMINE STARS, EXAMINE STARS (Gazer tells you there is no way to
prevent the end of the city, but you will found a new kingdom; you also
need to give the witch a gift), OUT, S, NW, SW, W, ENTER, EXAMINE
CABINET, EXAMINE STOOL, TAKE STOOL, EXAMINE CUSHION, EXAMINE GLASS (you
see a witch who wants her gift), GIVE FLASK (the witch turns into a young
woman and tells you to look around the cottage), LOOK AROUND (you see a
ring on the floor), PULL RING (you will be journeying through the rings
of illusion), D. Note the password for Part 2 (destiny).


Part 2:
ENTER PASSWORD (destiny). You are in a blue cave. INVENTORY (nothing),
TAKE BLUE, EXAMINE BLUE, N, TAKE WHITE, EXAMINE WHITE, N, EXAMINE FLOOR,
LIFT FLOOR, TAKE MOUSE, FREE MOUSE (it tells you that all the caves have
to be the same), TAKE RED, EXAMINE RED, S, DROP RED, N, TAKE RED, TAKE
PLANK, DROP WHITE, S, TAKE WHITE, DROP BLUE, S, DROP WHITE, TAKE BLUE,
DROP RED, N, N, DROP BLUE (he caves are now multicoloured; the mouse
stays behind with you as a voice), N (you are in an earthen tunnel), W
(Dragon says all the animals have gone through; Snap prophesies that a
magic rain will save the people; Gazer says it's up to you; the Witch
says she will give you a potion which will give you speech when you come
back).


DROP PLANK, DOWN, EXAMINE TRACK (there are three levers, green, pink, and
orange), EXAMINE TRAIN, N, N (you see a walking-stick and an aniseed
ball), TAKE STICK, EXAMINE BALL (four feet across), E, TAKE UMBRELLA,
EXAMINE UMBRELLA, EXAMINE BOTTLE, N, TAKE SPADE, TAKE CLUB, EXAMINE HEART
(suspended), E (you can't), DIG (you find a diamond), DROP SPADE, TAKE
DIAMOND, S, W, DROP DIAMOND, N, N (Jack is fretting that "she" is not
here), EXAMINE FIR (no doll), S, S, S, S, W, W (you see the teddy bears),
TAKE DOLL (you can't), E, E, N, N, WAIT (until the train arrives), BOARD
TRAIN, EXAMINE POSTERS (you see pictures of caves), EXAMINE RACK, TAKE
CASE, LEAVE TRAIN, W, W (you should be at the teddy bears; if you're not,
go there), OPEN CASE (a frog jumps out), CLOSE CASE, OPEN CASE (a rabbit
jumps out), CLOSE CASE, OPEN CASE (the rain makes the bears leave), TAKE
DOLL, CLOSE CASE.


Go S (you need a guinea to pass), N, E, E, N, N, N, N, GIVE DOLL (you get
a present), EXAMINE PRESENT, OPEN PRESENT (honey), DROP HONEY, UP, S (you
are blocked by a sheet on glass), DOWN, S, S, TAKE DIAMOND, N, N, DROP
STICK, TAKE PAPER, DROP CASE, TAKE HONEY, UP, DAUB HONEY ON PAPER, DROP
JAR, STICK PAPER ON GLASS, CUT GLASS, DROP DIAMOND (you need the sticky
paper, otherwise the glass breaks and you are caught), S, OPEN CUPBOARD
(you can't), N, E, S, S, PUSH BALL, N, PUSH BALL, N, PUSH BALL, UP (Jack
helps), PUSH BALL, S (the tin soldiers are all tangled up), OPEN
CUPBOARD, EXAMINE PIG, BREAK PIG, TAKE COINS, EXAMINE COINS (252
pennies), UP, E, DROP CLUB, TAKE STICK, TAKE CASE, S, S, S, S, PUSH GREEN
LEVER, PUSH ORANGE LEVER, WAIT (until the train arrives), BOARD TRAIN,
WAIT (it passes through the wall of fire), LEAVE TRAIN (you are in the
Hall of Changes).


DROP COINS, WAIT (if needed; in the light of the full moon the coins
change into a guinea), TAKE GUINEA, BOARD TRAIN (if it's there, otherwise
wait for it), WAIT, LEAVE TRAIN, W, W (you should be at the teddy bears;
if you're not, go there), S, GIVE GUINEA (you can pass), OPEN UMBRELLA,
TURN WHEEL (you find yourself in the Weather cave; you see a bag of
seeds), TAKE BAG (you can't), HOOK BAG, EXAMINE BAG (seeds), TAKE BAG,
OPEN CHEST, TAKE RIBBON, EXAMINE RIBBON (rainbow), EXAMINE HAMMER
(Thor's), DOWN, N, E, E, DROP STICK, DROP UMBRELLA, N, N, E, N, THROW
RIBBON (the heart ascends), E (you see bats), OPEN CASE (a rope comes out
and a boy climbs it), CLOSE CASE, OPEN CASE (balloons pop out and drive
the bats away), E, TAKE WINGS, EXAMINE WINGS, WEAR WINGS, UP, SOW SEEDS.
You are finished, though the ending is bittersweet.

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