| Tass Times In Tonetown | Title: | Tass Times In Tonetown | Category: | Game/Adventure | Release Date: | 1991 | Language: | English | Size: | 64K | Device Req.: | Disk only (2 sides) | Machine: | PAL Only | Code Type: | Machine code | Distribution: | Freeware | Game ending type: | Has an end, game ends | | | Converted by: | Pigmy | Additional code by: | Ceekay | Notes: | |
External links: C64 release Amiga release Atari ST release
User Rating: 8.5/10 (10 votes)
|
|
|
| |
| Easter Egg | Entering the word "burger" into the parser causes instant death for the character. This is a nod to the game's programmer, "Burger" Bill Heineman, who was known to keep old fast-food burgers stashed in various desk drawers. |
| |
| The "Tass" Word's Meaning | "Muffy and I were employed there [at Harvard], teaching creative writing. And the motto of Harvard is 'Veritas,' which means 'truth.' We took to saying 'very tass' to mean, 'very true,' or 'too true.' Our students picked it up and started applying it to something that was cool. So very tass turned into very hip or cool."
Michael Berlyn, "TTiTT" game designer, 1999. |
| |
| Ennio: The Legend Begins | "On the main supporting character: "The game's original title (working title) was 'Ennio: The Legend Begins,' which refers to the dog in the game. Ennio, the heroic dog in the game, was based on a dog in our neighborhood, MacGregor. We called the character Ennio after the film composer Ennio Morricone. We liked the name so we used it. Right after the game shipped, we went out and bought a little dog, a Lakeland Terrier, and named him 'Ennio the Legend.' Ennio was a great companion and a great dog with a tremendous sense of humor who passed away last year."
Michael Berlyn, "TTiTT" game designer, 1999. |
| |
| Solutions - Complete | Complete solution by Travis Cornwell.
- Make sure you save about every 6 steps - Explore the game. If you know your way around it saves a lot of time.
1.) You start of in gramps living room. Go south into the kitchen and get the key out of the jar and read the note in the living room.
2.) Explore the house. Unlock the locked door and get the guitar picks out of the fish bowl and the book.
3.) Turn on the generator and go in the hoop. Time to roll in Tonetown.
4.) Go east twice into the salon and buy whatever color dyeorama you prefer.
5.) Go east again into the 'Tique and buy a jumpsuit and hooplet. Wear both of them.
6.) Head into the forest and get a mushroom. Go to the gate with the eye and nose creature. Throw the mushroom at either one.
7.) Go to Flo's. Buy and wear the black mask. Head over to Fast Freddy's. Get and wear the mitts. Order and take the burger.
8.) Head into the well. If you die. Try the gold mask Go west twice. Then go north 3 times. Climb the ladder and guess what? You are at Snarl's house. But there is still a lot to do
9.) Head east and north. Unlock the gate and then open it.
10.) Choose a spot in town to drop items you don't need. Right now drop the mask, key, book, and picks.
11.) Head over to the Tonetown press. Talk to Nuyu and get the camera. Go east and turn on printer. Turn on the computer and to type your name in say "Type _______" where ______ is your name. You of course need a press pass so say yes and get it.
12.) Go to the concert and show the pass to Stelgad. Take a picture of the Daglets and get a zagtone. Give the picture to Nuyu. Drop the camera and pass now.
13.) Buy a blobo from snarl and head east from the concert to the sandy area and get the card.
14.) Go to the northern construction site and look at the trench. Get the jar. There are 2 places with red devils. Go to the southern one and get a red devil.
15.) From there go east until you hit a waterfall. Go east from there. Go in the boat.
16.) In the boat go West, South, West, North. You should be at a tower.
17.) Go in the elevator. Put the card in the slot. You need to type "Push button 5". Look it's Gramps! Hit the Zagtone on the cuffs to free him.
18.) Go in the boat and move South and then West. Head for the gate and open it. Go West, West, North from there. Oh no the Snarl's got Gramp's!
19.) Type "Sic Snarl" Ennio will take care of Snarl. Gramps will ask for his book so give it to him. After that, open the jar and push Snarl through the hoop. Congratulations! You've beaten the game.
|
| |
Copyright © Plus/4 World Team, 2001-2024. Support Plus/4 World on Patreon |