===================================== *** SEA BATTLE *** v1.2 - 08/2020 By Giuseppe Mignogna =====================================
===================================== INTRO ===================================== An ancient game written in 1987 by a very young me, for C16. Code is quite terrible, but, after all, it was less than two years since I received my first computer and I started learning BASIC. Recently, I've made some fixes and added a couple of features; the result is rather interesting, so I decided to release it, even if after so many years (the young Giuseppe would be happy to know it). I hope you will enojoy it. :)
===================================== GAME OBJECTIVE ===================================== The game is an electronic version of the classic pencil and paper game: you have to guess where the computer has placed his ships and sink 'em. Before the game begins, you can select how many hits are necessary to win the game. If a ship has been sunk, it will not be announced, requiring the opponent to take further shots in order to confirm that an area is clear. Shots from the player will be marked as red if it's a hit, or blue if it is a miss. Shots from the computer will be simply marked with a cross, without changing the square's color.
===================================== CONTROLS ===================================== To play the game, use a joystick in port 2. Use the joystick both to position your pieces and to chose your target square.
===================================== INFO AND CONTACTS ===================================== You can contact me (Giuseppe Mignogna) at: raze[-AT-]libero[-DOT-]it
This S/W has been developed using: - A real Commodore 16 and its editor ;) - CBM prg Studio v3.13.0 |