Quadrillion =========== A game for the Commodore +4 by Csabo of LOD. Released on 2004.09.20. Submitted for the 2004 MiniGame Compo.
Running the game: ================= This game requires at least 32Kb of RAM. It will work on any Plus/4, or a C= 16 expanded to at least 32Kb of RAM. The game works on both PAL and NTSC systems. The game relies on colors a lot, therefore it will be difficult (but not impossible) to play on monochrome displays. It has been tested with every available emulator (for Windows), and works fine on all of them (some minor sound bugs may occur). For the best experience, the recommended emulator is YAPE.
Rules of the game: ================== You control a ball in the game. The ball is constantly moving up or down, you can only move it left or right. The ball will bounce back from everything (walls, blocks) except the death block (which is marked with something resembling a skull). The object is to clear all 20 levels. The levels are filled with various blocks. These are:
regular blocks: These are the only ones that can be removed. If the ball is the same color as the block, the block is removed. star blocks: When you touch these, the ball will change to the color of the block. disks (or blockers): These blocks can be moved one square in any direction (except diagonally), provided that there's room. death block: Touching these will lose the ball.
The gameplay is easy to learn and fairly obvious, however, there's one move that's worth mentioning. Hitting a block diagonally (corner bounce) will reverse the ball's direction, both vertical and horizontal. Practice this move, it may help you get out of seemingly fatal situations, and in some levels, you must use them.
On most levels it's possible (and fairly easy) to "get stuck" (that is you reach a position from which it is impossible to clear the level). In this case you can force to restart the level by pressing ESC. You will lose one life.
Initially you have 3 lives. You are awarded an extra life for every level successfully cleared. You can have a maximum of 6 lives.
When the game ends, you can start a new game on any level up to the last reached level. That is, if you reached level 5 and lost, you can start a new game from level 5 (or any level below). Naturally the score is reset to zero for every game.
The levels: =========== There are 20 levels in the game, each with a unique name. They get progressively harder, but the learning curve is not steep. After a little practice, the first 10 levels should be easy to get through. Levels above 15 are considered expert levels, have fun with these! (And remember, practice makes perfect).
Scoring: ======== You receive points for each block removed. 20 points: Red blocks 30 points: Cyan blocks 40 points: Purple blocks 50 points: Green blocks 60 points: Blue blocks 70 points: Yellow blocks.
Assuming a perfect game, for clearing every block on every level you will receive a total of 29,260 points. However, you can gain more points during unsuccessful attempts to complete a level. Therefore scores above 30,000 are excellent!
Controls: ========= Every attempt was made to cater for everyone's gaming habits. Therefore the ball can be controlled many ways: - from either joystick port - cursor left/right (recommended for right handed users) - Z/X (recommended for left handed users) - A/D - S/F - 4/6 (and a few other combinations as well).
Other keys: - SPACE: start/pause/re-start game - ESC: suicide - Cursor left/right: select starting level on the intro screen.
Credits and notes: ================== Compression technology (Exomizer)........................Magnus Lind Additional level design........................................Lando The rest................................................Csabo of LOD
The development time was about 120 hours over 6 weeks. I wanted to create a game which showcases the Plus/4's beautiful colors, I think I achieved that. The intro tune is an experiment in algorithmic composing: the main melody is (at least) two hours long without ever repeating itself, but not random (it's the same every time).
This game is freeware in every sense of the word. The source code is available on the Plus/4 World website. No warranties.
Special thanks to Lando for all his suggestions regarding the level design; to Luca for his nice logo (which unfortunately didn't make it into the game). Also thanks to everyone in the Plus/4 community for their feedback and support.
Keep the Plus/4 Alive!
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