Review (Commodore Computing International, August 1986) | It is a pity that this game doesn't live up to the name of the software company that wrote it, Magnificent 7, and if this is the best they can do, they'd be well advised to change their name. The character you control is that of an explorer after the wealth of the tombs (even if he does look like a corrupted sprite). He moves from room to room through doorways in the walls, and the rooms are viewed from diagonaly above. The graphics seem to be an attempt to emulate Ultimate's games on the Spectrum, but are totally unsuccessfull. The monsters (mummies, spiders etc) are brown, your player is brown, the walls are brown, everything is brown. Its like having a monitor that only displays black or brown. Occasionally, you'll come across a piece of treasure, which if you are lucky you may be able to recognise. The monsters are not bad, and the spider is nicely gruesome, if a little big. They move diagonally towards you as you move across the room, but it is not difficult to avoid them. Sound is virtually non-existant, as seems to be the case with most C16 games for some reason. The overlap when another moving object, such as a monster, comes near you is awful. In some cases, the monster almost disappears altogether. If you have a lot of patience, and don't mind the lack of sound and rather bland graphics, this game can be quite fun to play for a short time, but has a very low boredom threshold.
Graphics: 2/5; Sound: 1/5; Playability: 3/5; CCI Rating: DODGY |
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