| International Karate | |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | Endurance Games | 1986 | Commercial | ECB 010 | | Cassette | Double case | Unspecified | | 5 |
1 found. |
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| Hall Of Fame | This list is kept for historical reasons, but submitting new scores for this game is discouraged. |
| Luca | 5,200 | |
| GTi | 200 | |
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| Covers | |
Back Cover Instructions 1 |
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Back Cover Instructions 2 |
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| Advertisements | Advertisement |
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| Physical Media | Cassette |
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Cassette (Alternative) |
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| Image Gallery | |
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| Bugs And Oddities | The C16 version of this game has several flaws and other problems. Here's a list of the most notable ones:
- any time a new location is loaded, the players' scores are reset;
- the game has a bug which prevents finishing the 1 Player mode: the opponent guided by the computer can't be hit;
- in 1 Player mode, the 3rd location (Bangkok) is considered resolved when Computer (Player 1) wins;
- the several rules of Player Vs. Computer and Player Vs. Player are quite confusing and generally don't follow the instructions;
- the Two Players mode has a different screens sequence, with screens 2 and 3 swapped;
- in Two Players mode, the Bangkok location has inverted background and border color;
- the cited sub-game about dodging flying objects is completely missing from the C16 version. |
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| Preview Screen | There's a preview screen printed on the news page in Aktueller Software Markt 01/1987, announcing the forthcoming C16 version. The sprites and the disposition of the screen's elements indicate it's actually the C16 version, but the Abu Simbel themed background in the screenshot has never been included in the released version. Moreover, the two sprites are differently coloured, and Player 1 and Player 2 are named White and Red. The judge's graphics is different too.
Checking the cassette cover, this picture has been reported on the back, in a bunch of four of them, with the phrase "actual C16 screen shots" printed on, justifying the suspect about a different prerelease version, changed in the very last time before the official release. |
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| A Chinese Curiosity | The Chinese stage represented in the versions that use the hires graphics (originally ZX Spectrum, then converted for C16 and MSX) is directly taken from the famous Willow pattern, (also known as "Blue willow" in Northern American countries), a chinoiserie pattern used on ceramic kitchen/housewares which became popular at the end of the 18th century in England.
Many different Chinese-inspired landscape patterns were at first produced in this way, both on bone china or porcellanous wares, and on white earthenware or pearlware. The Willow pattern became the most popular and persistent of them, and in various permutations has remained in production to the present day.
In order to promote sales of Minton's Willow pattern, various stories were invented based on the elements of the design. The most famous story includes all the elements which have been represented in the original drawing, and they never change in all the derivative products both in UK and foreign countries. The C16 version has needed to cut apart some of the elements of the original ZX Spectrum graphics in order to fit into the limited memory.
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| Cheats - How do I use cheats? | >3C93 60 | Hitting Player1 does not affect (levels 1 and 2) |
>3C92 60 | Hitting Player1 does not affect (level 3) |
>3C15 60 | Invulnerability Player1 (level 1) |
>3C17 60 | Invulnerability Player1 (level 2) |
>3C0C 60 | Invulnerability Player1 (level 3) |
>3BF3 60 | Invulnerability Player1 (level 4) |
>211F 07 | Fix level 4 bug |
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