| Hibernated 1 - Director's Cut | |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | poly.play | 2021-05-23 | Commercial | PP0154 | €35,00 | Disk | Slide box | Very common | [ Buy now ] | 1 |
1 found. |
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| Covers | Box (Front) |
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Box (Back) |
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| Additional Software Materials | Box Contents |
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PlayIF |
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| Description | Have you ever dreamed about a journey far beyond the known regions of the universe? Close to Alpha Centauri, Olivia Lund is on the trail of one of mankind's greatest secrets and a thousand-year-old mystery. After nearly 20 years in hypersleep, she wakes up alone on her stranded ship, the Polaris-7. The artificial intelligence Io seems to be her only remaining friend now.
Hibernated 1 - This Place is Death (Director's Cut) is an Infocom style interactive fiction game. It's a complete rewrite of the classic, award-winning Hibernated game using Infocom's Z-machine standard, with tons of additional narrative content and riddles. If Infocom had been asked to recreate the classic Hibernated, the Director's Cut would have been the outcome.
SYSTEMS The game is available for Commodore 64, Amstrad CPC and PCW, Spectrum +3, Spectrum Next, Commodore Amiga, Atari 8-bit, Atari ST, MS-DOS, Apple 2, BBC Micro, Acorn Electron, Commodore 128, Mega 65, MSX 1 and MSX 2, Oric, Commodore Plus/4, TI99/4a, Commodore VIC-20, Commodore PET, classic Macintosh and modern PC. In addition, there are z3 and z5 files provided, for playing the game in your Z-machine interpreter of choice.
PHYSICAL RELEASE I am working with our Publisher Poly.Play on a new phyiscal release. The box will resemble the original Infocom packaging from back in the day.
DONATIONS This interactive story is the result from many moons of hard work, so any donation is much appreciated. In case you've already paid for the original game and now, after playing the Director's Cut, you somehow feel the urge to thank me a second time, you may also buy me a coffee: http://ko-fi.com/8bitgames
TEXT ADVENTURES IN THE MODERN ERA Hibernated 1 Director's Cut is following the path of some of the most iconic interactive fiction releases from the 80s and early 90s, trying to resemble a retro look and feel but it also aims to meet modern era expectations. There are no dead ends and the diffculty level is moderate. Generally it's more about experiencing a story rather than drowning the player in frustration.
HOW TO PLAY THE GAME You'll find a PlayIF card in this archive which also has been printed on a postcard for the physical release. This is your introduction to interactive fiction gameplay. The game makes use of a few additional verbs but it is very verbose in telling you what these are and how they are applied correctly. When the game starts, you are prompted to type HELP. Please do so at least once to learn about the specific game mechanics.
LOADING THE GAME / VERSION NOTES
Commodore Plus/4: Insert the game disk Type: LOAD"*",8,1 When the computer has finished loading, type RUN
COPYRIGHT Hibernated 1 - This Place is Death (Director's Cut) is copyright (c) 2018-2021 Stefan Vogt and Puddle Software.
CREDITS This game has been written using Graham Nelson's Inform 6 language, words can hardly express his gift to the community. It uses PunyInform, an alternate library by Fredrik Ramsberg and Johan Berntsson, optimized for classic 8-bit and 16-bit targets. Without the hard work and support of these individuals, none of this would have ever been possible. I'd also like to thank Infocom for being a constant inspiration since my youth and for creating the Z-machine standard, allowing us to still honor their heritage so many years after they disbanded. I played many Infocom games on my beloved Commodore Amiga and now after more than 30 years I can neither forget nor let go. My deepest appreciation goes to Andrew Plotkin, whether it's for his work on the PlayIF card that comes with this game or for helping us with feature requests and bugfixes on the current Inform compiler. Without any doubt he is one of the most vibrant personalities of the interactive fiction scene and I am glad he is around. Please also type CREDITS in game for wise words, dedications and the beta crew. Special thanks to Martin aka Logiker for the PETSCII directory art on the C64 and Plus/4 version of the game, the legendary Facet who contributed the loading screen on Commodore 64, Dylan Barry aka Rail/Slave who created the CPC loading screen, Vanja Utne aka Mermaid for the ZX Spectrum and MSX artworks, Ralph Niese for the box art and 16-bit intro screens, my friend Uto for the MSX loader, Ingo Hinterding aka AWSM for the C64 IRQ loader code, my buddy Christian Simpson aka Perfractic for all his support on his channel, again Fredrik and John for their amazing Ozmoo interpreter that is used for the C64, C128 and Plus/4 versions of this game, Edilbert Kirk for sharing his code and allowing me to use his VIC-20 and PET Z-machine interpreters, Steve Flintham for his outstanding work in porting Ozmoo to the BBC and the Elk, the one and only George Beckett for all his knowledge which resulted in the two of us hacking together a working and well performing Z-machine v3 interpreter for the Scinclair ZX Spectrum +3, for his incredible work with ZXLDR on the CP/M Plus .SCR renderer and of course for connecting me to the copyright holder of Locomotive CP/M Plus, allowing us to bundle it with the game, Dannii Willis aka CuriousDannii for his work on Parchment, the IF interpreter for the web that is used for modern PC version of this game, Hugo Labrande for his abbreviations optimization script, also for being the first person who tested my Puny buildtools suite and of course for the great, ongoing and fruitful conversation we have regarding interactive fiction, Linus Åkesson for his review of the original Hibernated in 2018 which helped me understand how much really could be done to improve the gaming experience for the player, and I have to admit it took me quite some time to overcome my ego and appreciate the useful feedback he provided back then, ultimately resulting in the game being rewritten as a Director's Cut, so thank you from the bottom of my heart Linus, in that context I also need to thank Marco Innocenti, for his encouraging words that helped me to stay on the path I've taken, Tim Gilberts for being my mentor since day one, and who else can say he has one of the true adventure legends as his mentor, Chris Ainsely, the man behind Adventuron with whom I have a wonderful exchange of thoughts, always inspiring and always restless, thanks to Mark James Hardisty, who creates and publishes the wonderful The Classic Adventurer bookazine, he's been a vibrant catalyst of my work, Juan J. Martínez for the CPC loader code and the dumpal utility, TI99 legend Barry Boone for allowing us to use his Z-machine interpreter, the great Stuart Williams who granted me the legendary Crash Smash award for the game's first incarnation, wherever you are, I miss our conversations but I look forward meeting you again at the end of time. If I have forgotten you know in this hailstorm of appreciation, believe me when I say it didn't happen intentionally. Approach me and I'll make sure to add you to this manifesto here in the hall of giants. |
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| Solutions - Hints | Generic hints:
* Draw a map. That's probably the most important aspect to win this game, Hibernated doesn't differ much in that from other text adventures.
* Keep your progress in mind. Hibernated is heavily based on dependencies and progress levels. You might have the right idea (verb noun combination) but the time is wrong. Just because an operation doesn't work does not necessarily mean it won't work later, e.g. why should you USE TOILET if there is no need for that? Why should you SEARCH for TOILETPAPER if you don't need it? Io sometimes gives you hints about the steps necessary for the progression. And sometimes, even the time is right, the idea is right but the place is wrong. That's also for you to consider. If you want to take a shower, you go to the bathroom. Yes, that was a metaphor.
* Examine a lot. Not only does examining give you useful hints - and think twice about what you read, Hibernated comes also with a lot of hilarious jokes and references. So be sure to examine everything, including the objects you carry and encounter as you might be otherwise missing most of the fun.
* Searching rooms is not a thing, e.g. SEARCH AREA. Searching an object though is fine, e.g. SEARCH CUPBOARD.
* Use a shortcut. On the alien ship you can type anytime GO POLARIS to get back to the Polaris-7 with skipping all the rooms in-between. You will need to go back quite a few times so this is a VERY handy feature. The feature won't work if you're not wearing your space suit as that would result in a gameplay paradoxon. Also it makes sense in a logical context. When you're in outer space you're not only wearing your old worn-out underpants.
* This game does not contain any references to Colossal Cave Adventure. Ok, there might be at least one in.
* Don't die. There is JUST ONE situation in the game where you can actually die and it is not very hard to guess how that might be achieved. If you manage to die in that one situation, you probably might want to consider to not play any adventure game in the future. |
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