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Aliens
Title:Aliens
Category:Game/ArcadeAdventure
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Product Code:UZK 614
Game ending type:Has an end, game ends
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Produced by:Mr. Micro Ltd.
Released by:Electric Dreams
Code by:Duddle, Greg
Trained by:Coby
Code by:White, John F.
Cracked by:DBC
Cracked by:CST
Notes:In cooperation with ZX Spectrum's graphician John White. Also cracked with a ZSC tag in the BASIC line. The CST crack is called "Aliens +4", and has an intro picture.
  External links:
    C64 release
    ZX Spectrum release
    Amstrad CPC release
    MSX release

User Rating: 7.2/10 (13 votes)
Aliens Title Screenshot

Aliens Screenshot


Game Endings
This game has a broken ending.


Releases
NameReleased ByRelease DateDistributionProduct CodeRetail PriceFormatPackageRarityNotesOwned
Original releaseElectric Dreams1987CommercialUZK 614CassetteDouble caseUnspecified3
1 found.


Derived Software
Visitors
Xelien (Go Games 48)


Publications
Description, Map: 100+4/3 (Book/Hungarian) pg. 33
Review: Commodore Computi... January 1988 (Magazine/English) pg. 99
Review: Compute Mit SA 1/88 (Magazine/German) pg. 14
Review: RUN (German) 1/1988 (Magazine/German) pg. 133


Covers
Cassette Cover (Front)
Cassette Cover (Front)
Cassette Cover (Side)
Cassette Cover (Side)
Cassette Cover (Inlay 1)
Cassette Cover (Inlay 1)
Cassette Cover (Inlay 2)
Cassette Cover (Inlay 2)


Physical Media
Cassette
Cassette


Maps
Game Map Preview
Download: aliens_zzap_map.jpg
Description: Game Map
Dimensions: 1566x670
Published on Zzap!64 Issue 25 April 1987, pagg.62-63. Created by Stephen Lington.
Download: aliens_map.gif
Description: Game Map
Dimensions: 649x1335
Created by Reuben Cornwall.
Game Map Preview
Download: aliens_mark_eyles_map.jpg
Description: Game Map
Dimensions: 4678x2806
Created by Mark Eyles, this is the official game map included in the published package.


Image Gallery
Armoury
Room 28: the Armoury
Control Room
Room 78: the Control Room
Generating Room
Room 174: the Generating Room
Medical Research
Rooms 177-182: the Medical Research Block
Queen's Chamber
Rooms 248: the Queen's Chamber
Newt
Newt the Survivior Girl


Instructions
Keyboard controls:
Cursor keys: pan around / aim with the Smart Gun
Space: shoot
Return: enter doors
R: choose Ripley
G: choose Gorman
B: choose Bishop
H: choose Hicks
1-9 + N/S/W/E: command movement (acts once another character has been chosen)
P: pause on/off
Run/Stop: abort game


Scoring:
5 points Clearing infestation from the walls
100 points Killing a warrior alien
600 points Killing a queen alien
500 points Each time Newt is spotted
2000 points Bonus given if player reaches room 69 while still under attack wave 1


Attack waves:
- Starting attack wave is 1.
- After every 2000 points reached, the attack wave increases.
- The 6th is the highest attack wave, any wave above is the same as the 6th.
- In each attack wave, the warriors and infestation spreads faster, queen(s) move quicker.
- At the start of attack wave 2, the queen is placed in room 248. (Because of the 2000 points bonus, it's not possible to get to the queen's room during attack wave 1.)
- At the start of attack wave 4 and 5, up to 8 additional queens are added randomly to the complex.
- At the start of attack wave 6 and above, up to 16 additional queens are added randomly to the complex.

Mission:
Step 1: You must move each player at least once. Reach the queen's room (248), kill her and clear the infestation. If these conditions are met, the following message will be shown:
"ATTENTION / COMPANY MESSAGE / RETURN TO MTOB TO / COMPLETE MISSION"

Step 2:: After step 1 has taken place and all surviving players reach room 1, the game ends with the following message:
"COMPANY SUGGESTS YOU / RETURN AT A LATER / DATE TO GAIN A HIGHER / CREDIT RATING"

The game contains a message which is never shown:
"MESSAGE FROM COMPANY / MISSION ACCOMPLISHED / BY (names of surviving players shown) / TOTAL CREDIT POINTS / ATTAINED (score shown)"


Cheats - How do I use cheats?
>1DF1 00Unlimited ammos
>1D17 EA EAUnlimited energy for all character
>40 RR HH GG BB
(RR = Ripley, HH = Hicks,
GG = Gorman, BB = Bishop)
00 = normal
20 = captured
40 = impregnated
60 = dead and infested
80 = taken (illegal)
E0 = alienized
Change characters' state
>44 RR HH GG BB (00-FF, default: 30)
(RR = Ripley, HH = Hicks,
GG = Gorman, BB = Bishop)
Ammo levels
>4C RR HH GG BB (00-FF, default: 19)
(RR = Ripley; HH = Hicks;
GG = Gorman; BB = Bishop)
Bio-Monitor bars
>54 RR HH GG BB (00-FF)
(RR = Ripley; HH = Hicks;
GG = Gorman; BB = Bishop)
Characters' location
>71 ZZ YY XX WW (00-99, score:WWXXYYZZ)
Beware changing XX and WW, because the higher score, the more iterations must be calculated, the more wave advancing must be displayed, resulting in a very slow play.
Score
>27 SS WW NN QQ (00-99, warriors: WWSS, queens: QQNN)Killed aliens
F 0600 06FF 00No aliens
>06XX YY
(XX: room number = 01-FF)
YY = subject in room
00 = noone
01 = alien 1
02 = queen
03 = dead body
04 = alien 2
05 = sentinel alien
06 = newt
07 = attacker
Subjects per room
>AF 01Mark the queen's chamber as cleaned

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