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Introduction
A stupid rainy day. Another one, the umpteenth in Soviet Europe. It kindly keeps the dust down, but moving through the rubble is difficult: the risk is that of slipping and breaking a bone. I'm in the right alley. I can't see the door, though... Ah! There it is, at the end, behind those boards. Now it's only a question of grit--stepping into a future that sounds so surreal.

But even so, less surreal than what we've endured in this wrecked country for the last forty years...

Berlin, 1987. It is October 18th.


A Train To Piccadilly
Title:A Train To Piccadilly
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Commercial
Retail Price:€4,99+
Game ending type:Has an end, game ends
 Play Online!
Created by:Innocenti, Marco
Notes:Finished few hours before the deadline of PunyComp 2024, then ranked 2nd. Released under the label SpaceWhale Interactive Fiction. The unofficial version has been assembled the 2025-06-01 starting from the Z-Machine file offered for free as a demo, using Ozmoo 14.52.
No downloads available.  External links:
    itch.io

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A Train To Piccadilly Title Screenshot

A Train To Piccadilly Screenshot


Compos
ComposCategoryRankScoreNotes
PunyComp 2024PunyInform Adventure Game27.50


Additional Software Materials
Flyer
Flyer
[ Large cover ]


Description
A TRAIN TO PICCADILLY is an old-school adventure, with lots of chained puzzles and three areas to explore with increasing difficulty. The story, as usual for SpaceWhale's productions, is one that is revealed little by little. The player takes on the role of Maksim Gromov, a young revolutionary co-opted by the Iron Guard to liberate Europe from the Soviet regime. Set in an alternate dystopian world, A TRAIN TO PICCADILLY answers the question "What if?", showing how the world would be if a single, laughable event had changed its fate.

A text adventure entirely made in PunyInform, the set of Inform6 libraries created by Johan Berntsson and Fredrik Ramsberg for 8-bit and 16-bit retrosystems, in which a boxed software, a rubber watch and a pop record will turn out to be the most unlikely things you can handle in the Eighties!

***CONTENT WARNING***

This is a POLITICAL story. Some of the characters and situations described herein belong to systems that existed in the past and that history has already judged. However, especially in recent years, what has been taken for granted for decades has become "controversial" and "divisive" again, hence this warning.

Furthermore, the game contains scenes of narrated or imagined violence that may offend the sensibilities of some readers. In particular, it deals with torture (not directly narrated but understood by the context), death (sometimes mildly graphic), psychological enforcing, weapons and guerrilla situations, up to thermonuclear aftermath. If any of these themes are hostile to you for any reason, we recommend that you do not play the game.


Solutions - Unsolved
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