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| From: indi (all posts)
Date: 1999-01-13
Subject: Re: Minus4 v2 Re: FDGF, AFAIK, FCKU, and so on...
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>> 256k mem...
>> Source Level debugging <g>
>> Frame skipping to allow FASTER updates...
>> (I'd like this having seen the JAVA one)
>Those are already been done in my emulator for the Amiga. Now I am
>working on .d64 support, and more precise timer emulation. (I just
>can't figure out, why timer-based protectors are working wrong...)
Well, I've still to do 256k mem... but frame skipping is a 5min job,
and I've done source level debugging for 6502 programs... dead handy..
>> SB sampled TED sound?
>??? You mean: creating samples on-the-fly for right playback? That is
>a good idea, digi sounds are worst than acceptable on mine. (Also
>there is a bug somewhere too, but it is not the only one problem...)
I already do this for SID sound, and plus/4 digi's but I just use AD-LIB for TED... I'd like TED samples to make it sound the same as a plus/4...
>> You know the new SEGA dreamcast machine just out in Japan? It runs on
>> that! :-) (did that today to test the DX stuff...hehehehehe..)
>Do you own one? ;)))
No, my work does... and I have one there... :-)
>My other plan to implement: real 1541/1551 emulation for turbo
>loaders... (A bit slow anyway...)
Yeah... I think I'll move the CPU emulation around a bit so I can have a few going at the same time... Windows would be idea for this... just start another thread! :-)
I like threads. <g>
Mike
^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^
Mike Dailly mike@scotch.demon.co.uk http://www.scotch.demon.co.uk
(Please remove the <REMOVE_ME> from my e-mail address when replying)
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