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| From: indi (all posts)
Date: 1999-01-08
Subject: Re: Merry X-mas!
|
On Thu, 07 Jan 1999 20:57:58 +0100, you wrote:
>Hi,
>
>>I've more or less decided on a shoot-em up... I've finally got 12
>>masked/multi colour sprites on a scrolling backdrop... and it does
>>ALSO run on a real plus/4! (after a bit of a tweek!)
>
>At what framerate ?
2 frames.. although I'm going to run the actual game in 3...
>>I can have about 165 16x16 sprites... which should give a huge range
>>of baddies..
>How much does that take in memory ?
Just under 8K...(160 in fact...)
160*2 for sprite base address...
Each sprite holds...
16x16=32 bytes (4 chars)
17 bytes for caching sprite system.
(1 byte bitmask, and 8*2 addresses)
Mike
^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^
Mike Dailly mike@scotch.demon.co.uk http://www.scotch.demon.co.uk
(Please remove the <REMOVE_ME> from my e-mail address when replying)
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