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| From: Rachy (all posts)
Date: 1999-01-08
Subject: Re: morRe Pinball
|
Ahoj!
> Then, what are you waiting for?! SLAMTILT is nice, too.
That is true...
>
> > It is really easy but requires a lot of memory.
>
> Due to what?! How big (how many standard screens) will a table be? Could
> you do the calculation routines (for the ball reflection and stuff)? If
> you had to use tables with precalculated values you ll need lots of memory
> but otherwise I don t know why it shouldn t fit into 64 KB. Two standard
> screens (50 chars) length of a table would be fun enough and leave lots
> of memory for code. Cool extras, i.e. DIGI SOUNDS, could be added in a
> 256KB version...
Some more information then:
At first: why gfx eats a lot of memory - 2 screen high table requires a lot of memory for cheating a fast scroll (I won't explain here),
second time: there is no possibility for real-time ball movement calculations, I have to setup a large look-up table to solve this.
Other functions are really easy to implement.
>
> Start coding!
Thanks... I am afraid, I have some other projects running right now.
(Well, not for Plusi, that is true.)
Bye:
Rajnai Almos
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