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Game Endings

Castle Matcher
Ending for
Castle Matcher

How To Reach
You need to escape from 20 different castles featuring puzzles which can be solved using various items kicked in the building through the windows from outside by your fellow friend.

On level 20, you need to find 4 pieces of a jigsaw puzzle in Impossible Mission style: keep pressing cursor up under room decorations till they disappear. Eventually, you will find all the pieces.

Now, kick in the Puzzle Card, pick it up, and use the middle elevator (which directly connects floor 0 and 5) to go up. Head to the red door and use your Puzzle Card (press Space). You will find a Plus/4 there. Search it.

Castle Matcher Ending


The Ending
You'll be greeted by Red bird telling you that you "just did it" alongside with some bad puns and a hint of some "bigger puzzle".

Castle Matcher Ending


Castle Matcher Ending



It is the normal ending.

The "Max" Ending is as follows:

Also on level 20, there are two additional code-locked doors, a blue and a green one. If you are a map-master, then you can easily see that the green one is a "fake", connecting two already reachable places, but still destroying your code chip when opening. The blue one, however, must be hiding something precious. It also needs some weird 6-character code, with labels like a heart, a plant, a pyramid and some boxes.

Castle Matcher Ending


Castle Matcher Ending



Well, level 2 had/has (and from now, we practically travel through time) a "nice picture of a heart", and on a later level you can find this hint:

Castle Matcher Ending



if you put the plant under the picture of the heart, the floor opens and you fall down below. There you find a note: "29".


Castle Matcher Ending


Castle Matcher Ending



On level 10, there is a newspaper telling you that "all pyramids have secret doors" and that level 3 is actually a pyramid. By reaching level 10, you already know that sometimes doors can be opened putting heavy things in front of them, so going back to level 3 they reveal some secret chambers, with another piece of newspaper.

Castle Matcher Ending


Castle Matcher Ending



"10" is mentioned so much, it might be the middle two digits in the long passcode.

Now on level 19, which resembles a smaller and a bigger building block, the last two digits are quite harshly shown (in different rooms).

Castle Matcher Ending


Castle Matcher Ending


Castle Matcher Ending



Our code is complete, enter "291087" into the blue door with the code chip. You'll get a "zero" chip, which you can "install" at either remaining (green) door.

Castle Matcher Ending


Castle Matcher Ending



So what just happened? You can find out after you finish level 20 again.

Castle Matcher Ending



Now you can go to "level 0", which is a one-room mini annoyer.

Castle Matcher Ending


Castle Matcher Ending



Either you advance to level 1 or you die. Well, neither if you can manage behind that red door :)
Somewhere throughout the game you get a hint that Backspace might help if you die. You need that vacuum cleaner to bash the door, but you fall into the pit if you try to pick that up. After you die, press Backspace, and you will be at the starting position, having the vacuum cleaner. Bash the door and enter.

Castle Matcher Ending


Castle Matcher Ending



Red bird greets you and shows you his procedurally generated toy universe. It's quite big! After fiddling around, press Backspace to quit.

Castle Matcher Ending



So we can never leave his game. But there is one last stroke: finish level 20 again!

Castle Matcher Ending



Congrats, now the game really acknowledges that "you've maxed out this game". There is nothing more to do.


Shortcut
To perform the whole sequence:

use level code 20 to access any levels, quit level pressing Backspace then Q, then you can select any castle using cursor keys left and right.


To reach the special level 0:

at title screen, press Shift + 0.

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