Posted By
Sidius on 2004-11-19 07:56:10
| Ghost 'n Goblins...
Perhaps does someone know, how many level the C16-Version of GHOSTS 'N GOBLINS (Elite) actually has ??? It seems to be already after the second level to conclusion... The Original (e.g. C64) has 7 level !
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Posted By
Csabo on 2004-11-19 09:00:51
| Re: Ghost 'n Goblins...
That's correct, it only has two. This game really cannot be compared to the C64 version... What can we expect from a 16K version?
BTW, how do you bypass the giant at the end of the first level? I could never do it without cheating.
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Posted By
MIK on 2004-11-19 09:21:06
| Re: Ghost 'n Goblins...
I dont think he can be killed as such, but put in to keep you guessing.
I tryed many many times and gave up because you knew it was the end...
Csabo, not sure if you missed it and I can't remember which topic it was part of if not many topics, but I did go as far as saying if the machine was coded more specturm than C64 then Ghost'n'Goblins could of been done justice to the arcade machine. It would still a multiloader though.
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Posted By
Ulysses777 on 2004-11-19 09:40:44
| Re: Ghost 'n Goblins...
You can kill him, you just need to hit him enough times (and keep running under him).
Ridiculously hard though, I only found out how to kill him using save-states in YAPE.
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Posted By
MIK on 2004-11-19 09:56:11
| Re: Ghost 'n Goblins...
@ Ulysses777.
Thats cheating!
You could of also slowed yape down and gave your self all the time in the world to time it all to perfection.
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Posted By
Sidius on 2004-11-20 04:14:30
| Re: Ghost 'n Goblins...
Thus I made it whole without cheating !!! I needed a few approaches, but to end it nevertheless functioned... Harm, which is it only two level. but I provided thereby equal a map - those I will send you shortly, ok ?!
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Posted By
RKSoft on 2004-11-22 14:57:12
| Re: Ghost 'n Goblins...
i downloaded the map and must say, it is a shame! Other programmers took more in 16 kbyte.
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