Posted By
 Arlasoft on 2025-10-29 15:00:22
| Here is your Beret...
| Title: | Green Beret C16 | | Category: | Game/Action | | Release Date: | 2025-10-29 | | Language: | English | | Size: | 16K | | Device Req.: | 1551 only (1 side) | | Machine: | PAL Only | | Code Type: | Machine code | | Distribution: | Freeware |
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Not the one you were hoping for perhaps, as in an all-singing, all-dancing Plus/4 conversion, but instead a remake for the Commodore 16 to show that it could be done better than the infamously poor version by Imagine from 1986.
For now it's only compatible with 1551 so make sure your emulator is set to use that, I'm working on a fix for the 1541 and also eventually a tape version.
https://arlagames.itch.io/green-beret-c16
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Posted By
 Csabo on 2025-10-29 15:04:32
| Re: Here is your Beret...
Perfect timing Congrats on your release!
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Posted By
 Unreal on 2025-10-29 15:19:01
| Re: Here is your Beret...
haha!! 
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Posted By
 Lavina on 2025-10-29 15:45:38
 | Re: Here is your Beret...
I for the love of god cannot get past the "press fire"... Please enlighten me what settings/button to use. Thx!!
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Posted By
 Csabo on 2025-10-29 15:59:49
| Re: Here is your Beret...
Looks like controls are Joystick 1, you should be able to set it up in YAPE.
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Posted By
 Lavina on 2025-10-29 16:05:57
 | Re: Here is your Beret...
Yeah I did that, defined cursor keys and space but it does not accept any keys as fire...
BTW YAPE Homepage is down
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Posted By
 Csabo on 2025-10-29 16:46:26
| Re: Here is your Beret...
@Lavina Hmm, I set it to cursor + space and it worked fine. Definitely something on your end.
After playing with this a bit more I have to say berets off This is an incredible achievement! I think any complaints can be answered with one word: 16K. Still can't believe this runs in 16K!
That said... A few minor things. The minor visual issues (jerkiness, sprites flashing, color clash) can be easily forgiven (as you said). However, a few times enemies did not seem to "catch" the player, and twice I seem to have fallen through the first floor randomly. It would be nice if these type of gameplay issues were ironed out. The first file on the disk should not be a REL file, this prevents the "usual" DLOAD"* from working. The default high score of 33,000 is punishingly high. Give us (lame gamers) a break 
Man, to think... If we got this version in 1984! I doubt there would have been complaints 
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Posted By
 gerliczer on 2025-10-29 16:46:54
| Re: Here is your Beret...
I think for a while YAPE does not map joystick to the cursor keys. IDK if that is by design or some sort of issue. @Gaia could shed some light on this question. Could you, please?
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Posted By
 Luca on 2025-10-29 17:34:49
 | Re: Here is your Beret...
@Arlasoft if I would have got THIS game instead of THAT game, you should have to take me away WITH A BULLDOZER!
Paying with a solid color clash, and a sometimes wobbly scrolling – maybe in order to move all those softsprites – you'll be able to put in all the features and the maps, incredible! Because of the former description, the game doesn't have an easy reading of the screen, but the action is super frantic and there's so much to do! Love it!
Congrats! You have actually avenged Green Beret!
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Posted By
 George on 2025-10-29 17:42:47
 | Re: Here is your Beret...
Great port! Thank you for showing some love and did a better version!
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Posted By
 javierglez on 2025-10-29 18:29:05
| Re: Here is your Beret...
I kind of found a bug in SJLOAD in the routine that reads a single byte (not the routine which loads the bulk of the binary). It is used to get the load address of the file and the last bit which is read can flip. I think it's bit 7 not bit 0. I avoided the issue by ignoring the load address as it was a known address. I wondered how it had gone inadvertent, I guess SJLOAD is primarily used from the BASIC prompt and the address is too being ignored anyway. It was happening in the real thing with an SD2IEC and in VICE emulator. Not sure about Yape. Sharing just in case you're using SJLOAD too.
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Posted By
 Mad on 2025-10-30 14:09:52
| Re: Here is your Beret...
Wow that's a masterpiece for C16. I mean, if this would be released in the 80s, who knows what people would have thought of the C16. I didn't knew the tragic around Green Beret. Nice that you lifted somehow the shininess of the C16. Maybe it would have changed "the 80s".
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Posted By
 Arlasoft on 2025-10-30 15:18:00
| Re: Here is your Beret...
Thanks javierglez - I have tried both ways, specifying the load address before calling $ffd5, or letting it use the one from the file, both ways crash with the 1541. The bizarre thing is I can load levels fine before a level is played, but upon level completion calling the same routine fails. Even if I restore ZP and $0200-9FF to how they were on boot it still fails, but works fine with the 1551. Very frustrating....
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