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Posted By

Unreal
on 2025-07-20
10:57:02
 International Karate Preview

Title:International Karate Preview
Category:Game/Sport
Release Date:2025-07-19
Language:English
Size:64K
Machine:PAL Only
Code Type:Machine code
Distribution:Freeware
International Karate Preview Screenshot

Chronos1
Posted By

Unreal
on 2025-07-20
10:57:02
 Re: International Karate Preview

Hi Ati!

A great port of International Karate, with so big sprites! Great and i will try the gameplay soon!
Posted By

Rüdiger
on 2025-07-21
13:58:38
 Re: International Karate Preview

Where is the PRG?
Posted By

Csabo
on 2025-07-21
14:28:26
 Re: International Karate Preview

We're still waiting for the official party release pack unfortunately (along with Jobbatro and Retrogods). Stay tuned!
Posted By

Unreal
on 2025-07-22
09:57:29
 Re: International Karate Preview

just few of us are beta testers grin
Posted By

Csabo
on 2025-07-22
12:21:11
 Re: International Karate Preview

This is now ready for download (thanks Ati)!
Posted By

Luca
on 2025-07-22
19:49:05
 Re: International Karate Preview

Very advanced preview! The core around the gameplay runs is the collisions detection, and it works quite in a fair way! Also, the opponent's AI is all there!
Posted By

Ati
on 2025-07-23
02:55:39
 Re: International Karate Preview

Try to reach level 4 in player1 mode...!
Posted By

George
on 2025-07-24
08:26:23
 Re: International Karate Preview

Ati Really great surprise and very cool demo. Fighting games are my favourite. Do you want to share some infos about the demo and the challenges you faced? I hope you will finishe it one day and make it even better than the original
Posted By

Ati
on 2025-07-24
14:40:52
 Re: International Karate Preview

Ok, some tech info.

First, i didn’t want to work with color clash, i dropped red color. Murphy’s idea was the shadows in pepita.

In the game are 50+ animation phases for white player, and 50+ for black player. All i stored with a small cruncher.
The sprites can use two modes, first is 7x7 chars, second is 10x7 chars. So big!
The engine isn’t fast, but complex.
It depacks actual phase on the fly, next it mirrors if necessary, it shifts, it calculates negative mask, it masks. All in realtime.
Of course i use double charsets and screens.

c64 version has some bugs, i fixed this things.
In c64 version the hit detection is very professional, i will develop that yet.

I think, it is more than a demo. The main game is 90+% ready, the minigame 1 is 100% ready, the minigame 2 is 50% ready (disabled in preview).

The computer AI was the bigger problem for me. Finally i wrote a small routine for this, cca 30…40 assembly lines. I was very happy, when i could fight with computer first time. happy
MMS, Gaia2
Luca, MMS2
Posted By

Mad
on 2025-08-02
10:17:56
 Re: International Karate Preview

Great release. All the big sprites and gameplay and graphics converted at least 1:1. However this is done. Great work.
Posted By

George
on 2025-08-07
18:42:30
 Re: International Karate Preview

@Ati
Thanks for the info, really great game. Is there any reason, why the soundseffects are missing, when hitting an opponent? I remember the C64 had these and i find that they contribute to the atmosphere of the game.


My humble review on this masterpiece!

MMS1
Posted By

Csabo
on 2025-08-24
08:09:45
 Re: International Karate Preview

Progress pictures shamelessly stolen; second minigame with NY background:


Another background:


Looking good IMHO!
Luca, TRP2
MMS, mono2
MMS, mono, George3


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