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Posted By

Luca
on 2025-01-11
09:11:22
 Mieyen: Inufuto's 18th

Mieyen screenshotInufuto's 18th game invariably breaks into the new year 2025 after he closes the past one, exceeding the symbolic threshold of one hundred different systems where to run. His own C compiler and assembler are getting more and more refined.

In Mieyen, the monsters are invisible but hungry and can be spotted by following the trail of vanishing crumbs, to be burnt out, because they're seeking the burgers. If they reach all the burgers on a screen, or they catch you, you're done. Deal with more burgers and baddies on the further screens.

Inufuto grinds ground constantly and decisively. It goes like a train and shows no sign of wanting to stop. Let's have a run at this, too!

Posted By

Csabo
on 2025-01-11
09:11:22
 Re: Mieyen: Inufuto's 18th

Same old gameplay elements in a unique combination. I found it interesting enough for at least one round. The green background color is baffling though; I think black would have looked better. On most other systems, he used black.

Posted By

Luca
on 2025-01-11
09:21:22
 Re: Mieyen: Inufuto's 18th

I see a weak design at the very basis of the game, but at least it could offer some casual play. Am I right if I say that this represents the very first MULTICOLOR game of him?

Posted By

Csabo
on 2025-01-11
09:56:38
 Re: Mieyen: Inufuto's 18th

Looks like Osotos was multicolor as well (same green background too).

Posted By

Luca
on 2025-01-11
10:26:00
 Re: Mieyen: Inufuto's 18th

Ah yes, true! Seem like green = multicolor in Inufuto's design.



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