Posted By
Stinaris on 2020-01-19 16:03:41
| Atic Atac video update
It's been a while, what with Christmas, fitting flooring, fixing my 195,000 mile car and general life.
I've added some more functionality to Atic Atac for the C16/Plus4.
Memory is getting a little tight. I've got about 951 bytes free. So should be fun. Although I have noticed some potential improvements in my map handling system.
https://youtu.be/21BNNFz9sO8
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Posted By
Luca on 2020-01-19 18:21:56
| Re: Atic Atac video update
Way to go Stinaris! Keep up the great work!
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Posted By
Stinaris on 2020-01-20 04:14:29
| Re: Atic Atac video update
Thanks. It’s a lot of fun trying to squeeze it into 16k.
Already planning my next game.
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Posted By
Verona on 2020-01-20 12:20:14
| Re: Atic Atac video update
Great work! But before that next game, I hope that you finish this.
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Posted By
Mad on 2020-01-20 13:19:52
| Re: Atic Atac video update
Awesome!! Nice that you squeeze all that out of 16k..
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Posted By
MMS on 2020-01-20 16:30:35
| Re: Atic Atac video update
The video looks great! Pretty fast code.
I always found it fascinating, how Atic Atac created the illusion of a 3D room with simple elements.
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Posted By
Stinaris on 2020-01-22 08:06:08
| Re: Atic Atac video update
Thank you all for your kind words. Sadly I didn't have enough memory for pixel movement or genuine soft sprites but this helps with the pace and memory constraints. It's mostly not noticeable once playing.
Verona, Working hard to get it finished. Not long now I added item collection and dropping last night.
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Posted By
Gaia on 2020-01-22 13:06:27
| Re: Atic Atac video update
I have always been envious of Spectrum owners because of Atic Atac... so tremendously happy about your efforts. Software sprites would be great, but of course 16k is very limiting. Flicker would actually be a lot worse, but I guess you're syncing screen updates after a well placed raster IRQ?
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Posted By
Stinaris on 2020-01-23 04:22:39
| Re: Atic Atac video update
Gaia, I am indeed. I still have the weapon and 3 little annoying baddies to add, but they shouldn't be too much of an overhead.
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